ok, fine tatsu.
You spurred me into giving you a serious rebut, even though i predicted you to attempt to claim a moral highground by claiming i was either some nerd on the internet or some kid, you managed both, maybe because its 3am, w/e
1st up, adding "Is wrong" to the end of your points makes them appear less valid, also makes then easy to disrail, because i could have just said "why are they wrong" and then reduced you to a heap of dirt, bad move
lets go through the points one by one:
"thinking APM is a measure of skill in this game is wrong"
This is subjective, but the people with low apm will cry that it isn't and the people with high apm will cry that it is, i fall in the middle somewhere, and i also think it is, being some taktikal jinyas is worthless if you cannot execute your plans fast enough for them to still be relevant.
The player with 70 apm in my eyes will always rek the guy with 10, if the "brain" behind the player were the same (needing a brain to play fa is debatable)
A real life example? a lot of people i train hold replays where they have some smart idea to prehaps drop engies or etc and then dont have the apm to both check up on the transport, assign orders to the engineers, and then keep up with the opponent inbetween that
Lacking apm also ends up in slower times to get units to places, you have units (mongoose, aurora) that need to be microed else they get picked off with no effort required,
is my point making sense now?
"thinking focused rock clicking is what sets the pros from the joes apart is wrong"
If you actually equate "focused rock clicking" as the term for manual reclaim then maybe it has not clicked to you how much of a difference it can make for you in your opening buildorder (open palms comes to mind)
At this point i would have pasted a !ladderrating tatsu to downplay you, but you would just turn to salty screeching, so no point (no point typing this imo, but)
in what i deleted before i typed the "this has to be a troll" post, i made a mention of how i believed that one of the most defining parts of going through 1k to 1.5k ladder (global applies, but maybe less, depends on the map) is being able to both A: find the best shiny bits on the map and B: spend them. You'll never compete with someone that knows to zap up the big boulders in say regor (the one at back comes to mind) and knows what best to spend it on early, if you just hold a vendetta against "rock clicking" and forget about it
Honestly i debated replying to this, as you give manual reclaim an ad absurdum name in order to make your stance look like the highground, kinda sucks
finally "finding a difference between that and other quality of life elements of FA is questionable at best" (by which i assume you mean ecomanager)
ecomanager automatically pauses production of your whatever if you are about to crash eco, it's not to be confused with fab manager, it stops anything
The main difference between area commands and ecomanager is that eco manager is considered a burden to new players who may not be able to keep afloat in eco (maybe unable to reclaim mass, prehaps?) whereas area commands takes away effort for no real "catch" per se
Im not going to reply to your poor oneliners, they're 2.5/10 at best, maybe i have high standards, dk.
Im also going to add in 2 points for you to come to me and offer some talks, despite the obvious outcome of exotic someone else butting in with points of their own, and you just saying "what he said"
[EDIT]: made it red for bystander visiblity because people will skim the 1st paragraph and then not pay attention
number A: Reclaim can be sorted into two categories, a slower, less time consuming attackmove, and a more delicate but more rewarding manual reclaim, these two elements provide more decision making, as spending time to queue some reclaim commands to pump your economy may end up in disaster where your all important frontline aurora get caught out by some arty shells or etc
With this new ui command, the choice is gone, because there is one definite standard, you get to queue the more delicate commands in the speed of a regular attackmove, no branching paths or consequences
number B: Explain why you are unsatisfied with attackmove in general, as a builtin "area reclaim" command
There you go, enjoy "what i have to say", i hate spending this much time on a serious reponse that matters so little
i expect you to retort with some "i dont really care", this that or the other response, i want you to prove me wrong.
xoxo