Doh, off course its my subjective view....all our views are subjective. Its not like we are doing some impartial experiment (and then the questions you ask are subjective anyway).
This mod doesn't stop you microing units. The split attack part of it is an improvement on the current split attack (or are you against that too as it reduces micro?).
If you want to concentrate fire on one unit then obviously split attack isn't what you want. If you want to dodge artillery then this isn't what you want. Why would anyone want to individually assign assist orders for multiple mobile shields individually? In the early game when you want to grab the biggest rocks most quickly then using area commands aren't going to be optimal so their is room for high APM players to get an advantage by using manual reclaim.
But I still think they would add control to the game, and having responsive controls is very important (hence why we have hotkeys and we can actually define our own based on unit types). Don't get me wrong I think Forged Alliance is the best RTS out there even after all this time, but that doesn't mean the UI couldn't be better. Having an area transport command might also be cool, rather than (or in addition to) the present ferry point/transport system.
How would you feel about a mod which allowed you to queue up and repeat moves (like patrol but without stopping to attack)? Would this also be a step too far in reducing micro...(or would it open up new tactical opportunities and force new ways to combat them)? If so why..and why have normal patrol in that case...? I'm know I changing the subject slightly but I'm just trying to get an idea of where the line is for UI improvements (in what is actually a strategy game not an FPS).