I used to like playing gap maps alot. When I first discovered Supcom and FAF (around march of this year) they were the only maps I wouldn't fail horribly at. In fact I would actually say that I, like many other noobs, got very good at one specific playstyle on one specific map. On duel gap I knew exactly when to go t2, I knew all the signs of an incoming air snipe, I knew how to stop a Com push. I had my build orders, my unit compositions, and the deadliest strategies a 200 rank player could conceive. And if someone dared try to stop my turtling, I'd use t1 arty to kill their mml, or take down an approaching monleylord with a well timed tact missile battery (and yes, I know this wouldn't work on any other map). Even if it got too much for me, my team would cover me until I got out, because they had also become very good at this one specific playstyle on this one specific map.
My point is, while we all know that the infamous 3 (gap, duel gap, and thermo) are bad maps with slow gameplay that punishes attackers (see http://forums.faforever.com/viewtopic.php?f=62&t=12368), they were also maps where me and many others have lots of fun. It was basically the call of duty of Supcom; you could jump in at any time because lots of people were playing it, and simple yet challenging enough to be engaging. Best of all it gave access to the strongest and flashiest units in the game, because it lasted long enough to have stuff like mass novax spam and paragons for everyone viable.
Duel gap in particular seems to be the most popular because it gives the illusion of an action packed and skill heavy game. There's this big open area to fight over, and it has a few mass extractors and rocks to give an incentive to expand. But like Thermo and Rohan, it has many problems that cause gameplay to deteriorate even before the battle has really begun.
The reason why I stopped playing the 3 is because losing a game on these maps is extremely frustrating. It's so long, and painful to slowly crumble away, that you feel like your 2 hour investment in this game was all for nothing, or that you let your team down. Even when you are in a winning position, slowly chipping away at your opponent while you wait for the back players to finish their Experimentals is boring, because you feel basically useless at the end of the game. And while there's some fun to be had in being one of the last 2 people alive on your team, barricading yourself inside a massive shield complex and taking down incoming units by the hundreds as you desperately stall for as long as possible, it quickly turns sour because virtually every game I've played on these maps turns into a heavy artillery war. On those occasions where nukes and arty are disabled, noone knows what to do, because as annoying as those structures are if you play in mid, they are often the only reasonable way to end a game on these maps.
But what would I rather do? Play a turtle map where I can fight a no consequence battle in the mid and watch my base be destroyed in a pretty light show 2 hours in? Or wait long enough to find a game that is low enough rating for me to join (or wait even longer if I host it myself), only to get frustrated when I powerstall because I'm not used to playing maps without a hydro, die quickly, and disappoint my team by throwing the game 12 minutes in? These days I hardly do either, often just playing by myself against Sorian AIX on the other side of a 20 km map. And while atm of writing there are 2 twin rivers and 2 gap of rohan lobbies, I really don't feel like playing either of them.
I'm typing up this post to try and explain why so many people join the infamous 3, and promote more discussion on how to remedy this. Because I know that I would like to join the more difficult maps like wonder and Syrtis, and I know that all the other -400 to 800 players would as well if we were good enough. Yes, we know that there are other ways to play than pd creep or experimental rush. Yes, we know that the maps are boring in comparison to other options. There already exists a wealth of high quality tutorials, videos, and replays to watch. But no offence to people like Heaven, FafColonel, Brnk, and others who work hard to make their content, but I really can't make the most of all the material they put out because I need to practice in real games to get any better. And even if I do take the time and effort to get better and kick old habits on my own, I'm just 1 player.
My question is, what can we do to promote playing on open maps with lots of diverse and strategic gameplay?