Unit range circles and FPS issues

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Unit range circles and FPS issues

Postby Mad`Mozart » 09 Nov 2016, 23:42

Alright i really need help here. This FPS drop issue is getting super annoying. Only happens when i zoom in later in game when there are a lot of units on the field.
Spoiler: show
Image
Image

As you can see, im going ez 100 fps when zoomed out but when i zoom in my PC starts to melt. Not sure how low it drops but its really hard to play :/
Any advice how i could bring it up at least by 10 or so, so it wont be that painful at least? Turning off circles is the last option for me since they are the most useful thing in the UI. I tried different stuff but nothing seems to work :|

PS i5, geforce gtx 750
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Re: Unit range circles and FPS issues

Postby Plasma_Wolf » 10 Nov 2016, 01:11

Weird that the effect would be that massive. I'm on a ~mediocre laptop and I don't think I have these issues.

Just to test performance at first and later maybe a middle way between wanting the ranges and having proper FPS: turn the ranges of units off when the units are not selected. I only have the range rings of intel on at all times and I get to see the range rings of everything else only on selection.
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Re: Unit range circles and FPS issues

Postby IceDreamer » 10 Nov 2016, 01:28

It's a known bug, and has been for a long time. Nobody is quite sure why they have such a massive impact, and unfortunately we're unable to do anything about it. Eximius did some changes to the shaders about 2 years ago that made some improvement, but we can't do anything further :(

The only solution is a better GPU (This is GPU limited). The 750 is a very weak card by today's standards. I see no frame drop until I'm selecting >400 ASFs or whatever, with my GTX 980m, and there are more powerful cards by far than this available. Get a Titan XP :p
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Re: Unit range circles and FPS issues

Postby Mad`Mozart » 10 Nov 2016, 03:04

Its bizzare that on my old crap PC i dont recall having any fps issues, only sim speed going down pretty fast.
Also watched ZLO stream today and didnt see any issues like im having and im pretty sure his PC is worse than mine :/
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Re: Unit range circles and FPS issues

Postby biass » 10 Nov 2016, 03:07

I think we might need logs for this one also :P
Map thread: https://bit.ly/2PBsa5H

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Re: Unit range circles and FPS issues

Postby IceDreamer » 10 Nov 2016, 04:04

No logs needed. Issue is well known. You'll see it worst on an old GPU with range rings on permanently.
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Re: Unit range circles and FPS issues

Postby ZLO_RD » 10 Nov 2016, 08:30

Always played with all range rings on, turning them off usually increase performance slightly, but I have not tryed turning them off in many years.
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Re: Unit range circles and FPS issues

Postby SeraphimLeftNut » 10 Nov 2016, 08:55

Its a known issue...

You tell FAF that the game runs worse now on my new better computer and you are told that it is a known issue and you should get a better GPU.

I used to play with rings on, long time ago. Now I play without rings, but the performance still sucks.

Then you can tell FAF that changing net_LAG to below the ping value for any player in an online game will cause stutter. They say it is a known issue... and you can't change net_LAG, it is an optimization parameter.... Yeah, it just makes dodging bombers a lot easier.

It is a known issue that ui lag doesn't exist. We even known what it is, it is a known issue...
no ui lag: https://www.youtube.com/watch?v=3MdcVdL2kIY
I think this is going to be fun
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Re: Unit range circles and FPS issues

Postby Morax » 10 Nov 2016, 15:12

In layman terms, Mad-Mozart, it's because the engine cannot utilize the advanced features of newer hardware and is better suited for older ones. We all know the multi-thread support is nil and you want a high-speed single-core performance over newer, more efficient multi-cores with lower speed.

I'd be willing to gamble it's some poor coding as each patch I noticed huge swings in fps whether it's for the better or worse. Not to put the devs down, either, because I'm sure it's not easy to handle.
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