biass's scope outlines for Player Councillor position

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biass's scope outlines for Player Councillor position

Postby biass » 04 Nov 2016, 07:03

Hello.
Am i late? I told myself i would spend my weekend making sure i had the scope of my time spent as Player Councilor laid out properly. But everyone had a day or so turnaround, oh well.

I'm not one to push out many fake promises, i'm not a “dev” as in i cannot code out stuff to fix issues, and i'm not planning to get into the position because i don’t like the balance and want to mess with the team’s hard work,

So what do i do? I’m a mid weight Graphic Design student, and my primary contribution to the FAF community is mapping.
However, i am also capable of doing any of the work listed below:
UI/UX
3D modelling (units)
Mission Scripting
Mods
Tournaments
Training low players
Youtube work
Avatars
Promotional material
FAF collateral

The list goes on, etc.

As much as these things will not stop happening with a potential election, a potential voter will want to have a choice on what they care about most on the client and choose a candidate that will represent their wants and needs appropriately. So as much as i would like to go through the campaigns of Evil, Gieb and Toky and then be like “hue i'm going to do all of that plus some more stuff” there wouldn't be much of a point voting.
Kind of like the Australian elections right now to be honest.

Thus: here are the initial goals for my time spent as Player Councillor upon election.

~Weekly Reporting.
-FAF progresses forward in achieving goals every day,
-A common player doesn’t know that, because noone is around to tell him.
-Disillusioned with the client, they leave for greener pastures.

Here, we give people like writers another opening to contribute, we add a sense of closure and “hope” to people with issues and a feeling that the place is dead.

~Tournaments.
-First, areas outside the european scene.
-For a player in the oceanic region, your tournament experience probably went as follows:
You joined up as a 1100 with a sense of confidence and with the hope of receiving a reward for for commitment
-Then, you got stomped on by someone in the top 50, and when you asked about why this was to happen, you were told it was for fun, and to stop complaining. You never joined another tournament again.

I jumped at the chance to save what was left of the Australian competitive scene when i saw it’s incoming death but after the huge scandals and other complications, i was already too late.

Time to be a necromancer, i suppose.

-First, QAI.
QAI cannot display tournaments properly, and even if it could, only reports from FAFtd, a bot that has a few extra complications making it better off to just host one on your private account.
-My proposal is to outline tournaments in a (nice looking) document, and have this document available to all players,
-From here: players can request tournaments, etc.

-Reintroduce the Weekly u1100, and u1500 tournaments.
I am partly the reason they no longer run, as such i feel obligated to bring them back, however, the original time of what is 3 in the morning is too much for my already sleep deprived self.
-So, we create official u1100 and u1500 tournaments for “Oceanic” and “European” regions. And have them able to be run (depending on current players) at the specified times.

-The Ladder. (You knew this was coming.)
-Leagues and divisions.
-Rewarded players for playing, gave them something to work for other than just playing for rating, which doesn't work half of the time anyways.
-Is dead, broken and forgotten, a relic of a past age.
-If we raise enough support, perhaps we can see this feature return again.

-Map curation. (You also knew this one was coming.)
-Having broken maps in ladder should never happen again.
-Having unbalanced maps, maps with broken mex spots, hydrocarbon spots, need to be repaired into a declared “fixed and balanced” state for addition to the pool
-This means forming an official map curation team, under joint guidance of the M&M and the player councilor
-Not around to roast people, but to ensure ladder is a place where people can happily play games without fear of getting something that will spit in their face (Haven reef came to mind)

-New players.
-Trainers.
-Demand is massive, supply? Not so much.
-New players have no clue where to go for assistance, and when they finally see the 1/20 people that are wearing a trainer icon, the said trainer has not time, or other.
-Adding an IRC channel is an okay solution, it doesn't solve the problem properly.

-New players need more of a push to get the billy cart going.
-I considered myself computer literate before joining faf, i didn’t know what an IRC was, what was a bot or a mod, or simple chat commands.
-I’m aware we have a wiki about basic chat commands, needing to use a chat command to access it is not a good way to handle the issue however.

-I’m proposing repurposing our most useless tab: Tutorials (broken ones do not count) to link a carefully laid out wiki, or inclient page, showing tutorials for maps or telling you who can train you,
-Rename it to “help” instead of “tutorials” for language barrier purposes.
-Players can also go here to learn rules, how to report, or find out how to help
-This would also encourage players to create forum accounts (user conversions!) and get active in the community.

The average player skill is regarded as being about 800, for a goal, i would like to see this average raised up to about 1k.

-Not so new players.

-Everyone has a valued opinion
-Sometimes, they’re not heard.
-This means i’m gathering data about opinions, surveys and etc are nice, but not enough.
-Player interviews, game spotlights, etc, its CONTENT we can add to keep people invested.

-Game Betting
-I already had plans for a simple, clan only bet system that required a bot, and moderators of a form to fill out who won/lost the most “credits”
-Refined, i believe we can see the return of the much-loved system in a short time, even if it is clunky at the start.

-Communication
-”I spam chat more than a senton main spams eco” -Blackheart.
-I know all (most) of the nominees are active, that’s why they’re here. But this is a commitment statement, it’s not going to stop.
-Incorporate and promote the Slack reader tool
-(a backup, incase our blog or reporting function does not work)

-Acting as a mod liaison.
-Providing closure to finished reports
-Q&A, why is this not done? Raising concerns, etc.

Anything else? You can be damned sure ill try my hardest to act on your concerns. Again; i'm not here to pursue a personal agenda or enjoy my power trip, im here because the players called on me to represent them,
My scope for PC can and will adapt and change to the ever flowing nature of the faf community and you can expect even greater projects as time progresses.

Thank you for reading, expect a gift here: soon.
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: biass's scope outlines for Player Councillor position

Postby Ze Dogfather » 04 Nov 2016, 07:19

HI IT DRUNK DOG AND I APPROVE THIS MESSAGE.

In hindsight after drinking, this is a decent post. biass is a good candidate for this.
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Re: biass's scope outlines for Player Councillor position

Postby tatsu » 04 Nov 2016, 13:31

I'm torn. so far this is the most level-headed candidacy I've seen I'm even tempted to say the best.

contrary to the others I haven't seen any statements that were untrue or outside skill range.

I like the idea that communication is the most essential bit most often this is overlooked as too feeble or unimportant an action when in truth it is an incredibly potent tool.
I also like the ideas of more tourneys (not to say Tokyto isn't doing that as well) just more focus on the u1500 and u1100 as well as acknowledging it's not an ociania-only need.

I also loved betting and think it's such a great idea to suggest that back and since it's an easy chat-bot to make and it's within biass's scope of competence it's not an empty claim.

I personally think leagues and divisions detracted from ladder but hey if they can be made to make players interact more and have some actual worth and effect on the player through some clever mechanism (when they were around i couldn't care less what league or division I was) then heck why not.

My only real concern is the forum trolling which IMHO is incompatible with such responsibility if it stops here and forever than I see no issue with this candidacy and it is doubtless the best.
Last edited by tatsu on 14 Nov 2016, 02:19, edited 1 time in total.
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Re: biass's scope outlines for Player Councillor position

Postby Morax » 04 Nov 2016, 21:28

Can biass, Giebmasse, or Tokyto_ send notes to Trump & Hillary on how to show their value to candidacy?

Seriously, you guys all have my attention and I'm going to have to use a 21-sided die with each name written 7 times to vote at this point....
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Re: biass's scope outlines for Player Councillor position

Postby Farmsletje » 04 Nov 2016, 21:35

The question is: Who is the Bernie?
FtXCommando wrote:
need to give him some time to blossom into an aids flower
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Re: biass's scope outlines for Player Councillor position

Postby Lieutenant Lich » 05 Nov 2016, 01:39

I might as well do as Morax said.
Last edited by Lieutenant Lich on 26 Nov 2016, 00:28, edited 1 time in total.
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: biass's scope outlines for Player Councillor position

Postby zachyattacky » 13 Nov 2016, 16:07

I think it's cruel to have to choose between Bias, Gieb and Toky
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Re: biass's scope outlines for Player Councillor position

Postby CavemanHost » 23 Nov 2016, 19:56

You are a very active player and the list of things you want to tackle can only come from someone who is deeply integrated in the community/player base. I like all of the ideas/opinions you have. Especially the map curations. You have my vote.
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Re: biass's scope outlines for Player Councillor position

Postby Kalvirox » 24 Nov 2016, 18:55

+1 biass
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