Ze_PilOt wrote:Why do a random at all if you want to play some specific maps ? That's why the custom is there.
I don’t play Automatch for the random maps I play it for its ability to match me against close rated players, for the high match quality and the 1v1 leader board.
Ze_PilOt wrote:If you need a math proof :
with 10 maps and one thumb down/up per player :
You double each map, so you have 20 maps. You add one more for each thumb up, and one less for each thumb down.
That mean (more or less) that you have 1 chance out of 20 to get your thumb down, and one chance out of 6 to get your thumb up and 1 chance out of 10 to have any other map (same for the other player).
Double that for FAF. While the chances of getting your thumb down is relatively low, the chances of having your thumb up are not that high either.
And more map you add, the less it have any statistical relevance.
I don’t think the math proof you stated is an issue as a ‘thumbs up’ can be weighted. If I wanted to implement code that would only allow a player to assign one thumbs up and if both players selected the same map and I wanted to assign a 50% probability that map would be selected (let’s keep some randomness). Then for 21 maps the probability of map selection would be:
2 x ’Thumbs Up’ (one from each player for same map): 50%.
There is a 50:50 chance the players get the map they both selected or one from the remaining 20 in the pool.
1 x ’Thumbs Up’: 26.25%.
Each player gets a 26.25% chance their map will be played, there is a 52.5% chance one of the players maps will be selected and a 47.3% chance one of the other 19 maps in the pool will be selected.
This was only an example and the weightings in my equation might be considered to be too heavy but the point is the ‘Thumbs Up’ ‘Thumbs Down’ assignments can be made to be relevant.
I was thinking a player could assign four options: ‘Thumbs Up’, ‘Thumbs Down’ (like GPGnet) plus ‘Double Thumbs Up’ and ‘Double Thumbs Down’ due to FAF’s much larger map pool.
I might have derailed this thread a little but just wanted to a respond to your statement that the probability of making a selection would be insignificant.
Please don’t misunderstand me I really appreciate the work you and others have done with FAF otherwise I wouldn’t be playing this game anymore, I just think this feature does work with the larger map pool, but also accept I wouldn’t be doing the coding,
my specialist language is VHDL.