Hello Vox,
well i tryed some ways to easy make a translation mod. But a normal mod won't work here because its not active inside the gamelobby.
And without installing github and forking the FA repository you can't use the devversion localy.
So, to work local on a language file you need to create a ".scd" mod.
Nothing magic, just a renamed zip archive.
First go to your main game directory into the folder gamedata.
You will see files like 'ambience.scd' or 'units.scd'.
There are also the languagefiles like 'loc_US.scd' or maybe 'loc_FR.scd'.
But we don't need them...
Create a new directory named "loc" inside the gamedata folder.
Now create a directory Inside 'loc' with the shortcut-name of your language.
As example here, create a dir named 'xyz' for now.
Now copy the latest translation file inside the folder '/gamedata/loc/xyz/'.
Get the latest 'strings_db.lua' file for france from here:
https://github.com/FAForever/fa/blob/de ... ngs_db.lua(Rightclick on the button "RAW" and choose "save file to...")
Now you can edit the file.
After saving your work you need to pack the file with winzip or any other zip archiver.
Rightclick your 'loc' folder and choose "add to zip".
Now you will have the file 'loc.zip' inside gamedata.
Rename the file from 'loc.zip' to 'loc_VOX.scd'
Thats all.
Start the game and choose as language 'xyz' to test.