FAF in different languages

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Re: FAF in different languages

Postby angus000 » 21 Nov 2016, 22:32

Everything revised and corrected: http://pastebin.com/vQPbn29P
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Re: FAF in different languages

Postby Uveso » 22 Nov 2016, 12:43

@angus000:

great work!

i made a new PR (i wrecked the old one :D )
https://github.com/FAForever/fa/pull/1695
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Re: FAF in different languages

Postby Xa5999 » 01 May 2017, 18:25

I made a translation of the RU
(Chuch Chuch interpreter ...)
ru_translation.txt
(40.58 KiB) Downloaded 96 times
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_____________________________.PNG
RU
_____________________________.PNG (105.17 KiB) Viewed 2427 times
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Re: FAF in different languages

Postby Uveso » 01 May 2017, 20:52

@Xa5999:

thank's a lot !
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Re: FAF in different languages

Postby Lieutenant Lich » 01 May 2017, 22:31

I can translate to Russian as well, what do I translate?
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: FAF in different languages

Postby Uveso » 20 Jan 2018, 16:46

Hello Vox,

well i tryed some ways to easy make a translation mod. But a normal mod won't work here because its not active inside the gamelobby.
And without installing github and forking the FA repository you can't use the devversion localy.

So, to work local on a language file you need to create a ".scd" mod.

Nothing magic, just a renamed zip archive.

First go to your main game directory into the folder gamedata.
You will see files like 'ambience.scd' or 'units.scd'.

There are also the languagefiles like 'loc_US.scd' or maybe 'loc_FR.scd'.
But we don't need them... :)

Create a new directory named "loc" inside the gamedata folder.
Now create a directory Inside 'loc' with the shortcut-name of your language.
As example here, create a dir named 'xyz' for now.

Now copy the latest translation file inside the folder '/gamedata/loc/xyz/'.

Get the latest 'strings_db.lua' file for france from here:
https://github.com/FAForever/fa/blob/de ... ngs_db.lua
(Rightclick on the button "RAW" and choose "save file to...")

Now you can edit the file.

After saving your work you need to pack the file with winzip or any other zip archiver.
Rightclick your 'loc' folder and choose "add to zip".

Now you will have the file 'loc.zip' inside gamedata.
Rename the file from 'loc.zip' to 'loc_VOX.scd'

Thats all.
Start the game and choose as language 'xyz' to test.
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