Hello.
How feasible is it to have a tool in lobby (so pre game) to test the ping with all the players. When in lobby the IPs that will be used are available if I am not wrong.
I know there are tools online to test pings, but those are not reliable enough for this situation.
The ping value in lobby doesn't help with possible loss packets on one route to one of the player, or bottlenecking or wtv.
A simulation of what would happen in game would give reliable results if using the actual players IPs.