break V2 rant + new canis screenshots

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

break V2 rant + new canis screenshots

Postby biass » 19 Sep 2016, 15:53

i have to wait 3 mins so i can use my spitfire again war thunder sucks

I played the map for the first time (i got 2 games in what appears to be 3 hours now) and was kinda disappointed with the gameplay elements that were not considered by the mapper (he was new maybe?) and led to many frustrating "fa" errors

I'll list them in dot points because i dont have Zock tier hours or motivation to type stuff we paragraphs now bois

1~ Height differences are way too large, this leads to hilariously bad pathfinding and also targetfinding up and down hills and furthermore, leaves areas where you would "assume" engineers or other buildpower can build structures but actually cannot, this also happens on "flat" terrain, while i can understand having to move outside of spawn to build factories to stop turtle (counterpoint, its a 5x5, why is this needed?) trying to place building in viable locations takes up way too much time and (although it didn't happen to me) times where a player may be forced to build a pd or aa or othersuch things to be ruined and also raided by random heightmaps is not beneficial to competitive gameplay

2~ there is waaay too many trees, dont get me wrong, i like reclaim spamming and being able to spam out rhinos/etc at alarming rates but when there is so many trees it turns from setons tier trees to just straight up ignoring trying not to break any trees and then just spamming reclaim it becomes almost unfun, (we can also imagine two new players, one knows how to reclaim and the other doesnt, guess the mass difference? this point was a weak one, but this also leads back into number one, remember how you're forced to leave spawn to build stuff? now you're stuck reclaiming enough trees until you "might" have buildspace.

3~ midmass, really? how much is in the middle? it makes the mexes along the side worth 80% less then they should be worth and it turns from a raid focused game to a spamfest into middle to keep the mass with occasional one or two units to the side but not too far because the hills are impassable

4~ this is a minor one, i think some of the edges on the "cliffs" (spawn again) are a little too sloped and this ruins pathing for units leaving factories, so much that i had a mantis doing infinite loops :oops:

Okay, my 3 mins are done, ill read your responses when i wake up (no, im not going to remake the map)

also balance warning////
Spoiler: show
attacking uef t1 factories is almost just a waste of time with cybran unless he has 0 units or you get lots of t2 first, also the higher hp buffs reclaiming factories and i think that's a little silly, maybe they're a little strong or maybe i can just pack more t1 arty


Spoiler: show
also, before you make some comment, yes, i did win, it was gg
Last edited by biass on 21 Sep 2016, 15:35, edited 1 time in total.
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
User avatar
biass
Contributor
 
Posts: 2239
Joined: 03 Dec 2015, 07:54
Has liked: 598 times
Been liked: 662 times
FAF User Name: biass

Re: biass, what did you think of break V2?

Postby CookieNoob » 19 Sep 2016, 16:01

biass wrote:i got 2 games in what appears to be 3 hours now


thats great! gives more time to finish canis ;) to be a bit more serious: yea indeed, the lack of players is a huge problem and the higher the rating gets, the worse it becomes.
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
User avatar
CookieNoob
Priest
 
Posts: 477
Joined: 02 Aug 2014, 17:07
Has liked: 65 times
Been liked: 249 times
FAF User Name: CookieNoob

Re: biass, what did you think of break V2?

Postby biass » 19 Sep 2016, 16:06

is anyone even going to play new canis? aesthetics clearly mean nothing to most players and the idea of sinking hours into it for nothing is offputting
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
User avatar
biass
Contributor
 
Posts: 2239
Joined: 03 Dec 2015, 07:54
Has liked: 598 times
Been liked: 662 times
FAF User Name: biass

Re: biass, what did you think of break V2?

Postby CookieNoob » 19 Sep 2016, 16:13

biass wrote:is anyone even going to play new canis? aesthetics clearly mean nothing to most players and the idea of sinking hours into it for nothing is offputting


the 2v2 tourney has (besides other purposes) the goal to advertise the ultimate maps. if you finish it, canis will be played definetely (I will put it in the tourney announcement). It is already in the map pool even without the aesthetic improvements and due to the amount of signups and the fact that there will be multiple maps within each round (probably 2) there is already a good chance to get a game on canis.

If the tourney is a success and ppl will realize what the ultimate maps actually are (adaptive and just better versions of the maps they like) they will be played more I think.
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
User avatar
CookieNoob
Priest
 
Posts: 477
Joined: 02 Aug 2014, 17:07
Has liked: 65 times
Been liked: 249 times
FAF User Name: CookieNoob

Re: biass, what did you think of break V2?

Postby nine2 » 20 Sep 2016, 12:40

what is break?

what is new canis?
nine2
Councillor - Promotion
 
Posts: 2416
Joined: 16 Apr 2013, 10:10
Has liked: 285 times
Been liked: 515 times
FAF User Name: Anihilnine

Re: biass, what did you think of break V2?

Postby CookieNoob » 20 Sep 2016, 12:43

Anihilnine wrote:what is new canis?


some graphic improvements http://imgur.com/a/Ycgtl (image is a preview from biass, however he didnt finish yet and thus it's not available) as well as the adaptive mex spawn script and customizability by adding lobby options to adjust reclaim/mexes/civilians via drop down menu while hosting or allowing to play crazyrush there.

in short: new canis is a map from the ultimate series of maps (called canis ultimate). However the graphic enhancements are not finished, thus only some of these features are available yet.
Last edited by CookieNoob on 20 Sep 2016, 16:31, edited 1 time in total.
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
User avatar
CookieNoob
Priest
 
Posts: 477
Joined: 02 Aug 2014, 17:07
Has liked: 65 times
Been liked: 249 times
FAF User Name: CookieNoob

Re: biass, what did you think of break V2?

Postby tatsu » 20 Sep 2016, 14:47

SirTobi60 wrote:some graphic improvements http://imgur.com/a/Ycgtl as w

JESUS


h christ that looks good :o
User avatar
tatsu
Supreme Commander
 
Posts: 1553
Joined: 02 Jul 2012, 21:26
Has liked: 1952 times
Been liked: 171 times
FAF User Name: tatsu

Re: biass, what did you think of break V2?

Postby Plasma_Wolf » 20 Sep 2016, 14:51

Do you mean break V3 by now? I mentioned in the ladder map rotation that the spawns were wrong and in break V3 they have been fixed.

I checked the break V3 reclaim and it's about 7500-8000 mass in stones in the middle. Or 150-160 tanks.

Great work on the canis ultimate decal stuff. That needs a lot of patience and persistence, which I don't have anymore.
User avatar
Plasma_Wolf
Supreme Commander
 
Posts: 1335
Joined: 20 Oct 2011, 11:28
Has liked: 23 times
Been liked: 91 times
FAF User Name: Plasma_Wolf

Re: biass, what did you think of break V2?

Postby biass » 20 Sep 2016, 14:56

might need to mention that is my image :3

i dont care about spawn positions, im using the fixed vers in ladder

tatsu you motivate me to finish it, good job yawn

edit: another wip to raise hype: http://imgur.com/a/MrUWP
ill eventually go around giving some love to other ultimate maps so i hope you use them
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
User avatar
biass
Contributor
 
Posts: 2239
Joined: 03 Dec 2015, 07:54
Has liked: 598 times
Been liked: 662 times
FAF User Name: biass

Re: biass, what did you think of break V2?

Postby nine2 » 20 Sep 2016, 15:32

hmmm
nine2
Councillor - Promotion
 
Posts: 2416
Joined: 16 Apr 2013, 10:10
Has liked: 285 times
Been liked: 515 times
FAF User Name: Anihilnine

Next

Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest