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speed2 wrote:Ping is not shoting unless it is over 500ms.
rambouillet wrote:speed2 wrote:Ping is not shoting unless it is over 500ms.
500ms as a threshold is way too high
rambouillet wrote:speed2 wrote:Ping is not shoting unless it is over 500ms.
500ms as a threshold is way too high
speed2 wrote:What you can see in the lobby is usually CPU bar. Which should how strong is the player's CPU+-. Ping is not shoting unless it is over 500ms. So if you see no second bar in the lobby, the ping of the player did not go over this value.
It's not possible in the lobby to find out IF the player will lag when the game starts or how stable player's connection is.
So to sum it up, just bad luck...
BenDover wrote:I'm confused, you removed the ping indicator only to replace it with 500+ ping warning? That's just stupid. Why not put a ping value like a normal person would expect?
Stout wrote:BenDover wrote:I'm confused, you removed the ping indicator only to replace it with 500+ ping warning? That's just stupid. Why not put a ping value like a normal person would expect?
Because it does not matter if you have 25, 100, 250 or (stable) 499ms ping as the client has a built in delay for syncing with other players. Having above 500ms means you lag behind one delay cycle in syncing your orders with the others.
BenDover wrote:Stout wrote:BenDover wrote:I'm confused, you removed the ping indicator only to replace it with 500+ ping warning? That's just stupid. Why not put a ping value like a normal person would expect?
Because it does not matter if you have 25, 100, 250 or (stable) 499ms ping as the client has a built in delay for syncing with other players. Having above 500ms means you lag behind one delay cycle in syncing your orders with the others.
The keyword here is stable, I would like to see if the ping spikes because even if it's only from 100 to 400 it will lag as hell in game. And I don't need a lesson in how the game works.
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