Monkeylord "Hold Fire" Strategy - Do you guys do this?

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Monkeylord "Hold Fire" Strategy - Do you guys do this?

Postby rambouillet » 06 Sep 2016, 17:02

This works well for Monkeylord and pretty much any unit that is stealthed.

Before I send my Monkeylord to battle, I set the firing command to "Hold Fire" so that the enemy does not get alerted to its presence by seeing the Microwave Laser emerge from the fog of war and subsequently pull all of his units back.

This lets you walk right into the middle of bases while the enemy is busy looking elsewhere, and once you're in position, set the Monkeylord's firing status back to "Return Fire" and quickly get a veterancy badge or two.

I used this strategy successfully while my enemy was reclaiming some fallen experimentals with a bunch of T1 engineers. I set the ML to "Hold Fire", walked right on top of the engineers, and then started firing.

Did it again to a force of about twenty T2 bots who only started retreating when it was too late.
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Re: Monkeylord "Hold Fire" Strategy - Do you guys do this?

Postby biass » 06 Sep 2016, 17:04

too much apm
typically i expect enemy to scout ml most of the time :P
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Re: Monkeylord "Hold Fire" Strategy - Do you guys do this?

Postby ZLO_RD » 06 Sep 2016, 17:07

Yeah it is a known trick.

But you should know that there is no "return fire" mode
There is only default one and ground fire (and hold fire ofc)
In default mode when you click attack on terrain, unit will do attack-move, but in groundfire mode it will shoot in that terrain area
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Re: Monkeylord "Hold Fire" Strategy - Do you guys do this?

Postby Exotic_Retard » 06 Sep 2016, 18:56

i dont think that default firing mode should even exist, i always use alt+move for aggressive move (as the game like to call it) and have a ui mod setting everything to groundfire mode so dont need to do it manually :|
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Re: Monkeylord "Hold Fire" Strategy - Do you guys do this?

Postby rambouillet » 06 Sep 2016, 20:48

ZLO_RD wrote:Yeah it is a known trick.

But you should know that there is no "return fire" mode
There is only default one and ground fire (and hold fire ofc)
In default mode when you click attack on terrain, unit will do attack-move, but in groundfire mode it will shoot in that terrain area


I think I am confusing it with Total Annihilation's "Return Fire" I believe :D
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Re: Monkeylord "Hold Fire" Strategy - Do you guys do this?

Postby the_lynx2 » 29 Sep 2016, 14:59

the mouseover definitely calls it return fire
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