WTF with ACUS... Less Regen, HP and BP?

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WTF with ACUS... Less Regen, HP and BP?

Postby Destructor » 30 Aug 2016, 03:31

While u are using your ACU on battle u get a high risk to be sniped, u are far from your main base and u need to sacrifice sometimes your RAS ALLOCATOR to use main guns.
Sometimes u need to break your attack or need to retreat to get t2 or t3 to get more HP and more regen per second, and make turnovers against some players.

NOW.... T2 or T3 dont give to u any regen upgrade, and half HP.
WTFFFFFF...
The games become more turtle since we lauched HQ factories with support factories... is easier to make t2 tanks, soo Many people are using their acu just like an fking engeener, now with these nerfs, he is a completly engeener.

I know, some players like FKG maps like setons or other shits, but i consider that maps an ammount of garbage for most players.
Most team games are on 10x10 maps, soooo, i need to choose if i wanna to play with my ACU like an figther or like an engeener.
----------
U can nerf support acus, engs t3, or other fkg things... but please... Dont change ACUS HP, VETERANCY or OTHER THINGS... WHY DO THAT?????
Was interesting to use acus for skilled players.
Now... ACUS get damage and need to wait more than 18 minutes to fill hp even with t3.

RESUME: U just can do a single attack with an unit that can send overcharges and was the main unit of the game.
ACU needs to be special, not be nerfed like a pussie.

Sooo many times i've been dreaming with an ACU like TOTAL ANNIHILATION...
Strong... Tallest than other units... with overcharges that destroys the terrain.

But now... he is another engie
Now... the game probably goes to be a turtle play.

No advantage regen to get t2. No good advantage hp to get veteran stars.
Low hp even when u save mass to get t2 to make a payback agaist weak firebases.
WTF with u guys? insanity??
Last edited by Destructor on 30 Aug 2016, 05:05, edited 1 time in total.
I really waiting for logical arguments to nerf ACUs.
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Re: WTF with ACUS... Less Regen, HP and BP? WTF!!!

Postby Lieutenant Lich » 30 Aug 2016, 03:39

They want to make people turtle less but apparently, they do it wrong...
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: WTF with ACUS... Less Regen, HP and BP? WTF!!!

Postby biass » 30 Aug 2016, 04:12

Hello, we're rolling out the patch in halves, overall you should see a 1st gun vs 1st t2 upgrade go better for the gun player, and work nicely with the upcoming nano buff later down the roadmap

Thank you for testing the patch! you didnt
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: WTF with ACUS... Less Regen, HP and BP? WTF!!!

Postby Hawkei » 30 Aug 2016, 04:26

biass wrote:Hello, we're rolling out the patch in halves, overall you should see a 1st gun vs 1st t2 upgrade go better for the gun player, and work nicely with the upcoming nano buff change later down the roadmap

Thank you for testing the patch! you didnt


There. Fixed :)
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Re: WTF with ACUS... Less Regen, HP and BP? WTF!!!

Postby Destructor » 30 Aug 2016, 05:43

biass wrote:Hello, we're rolling out the patch in halves, overall you should see a 1st gun vs 1st t2 upgrade go better for the gun player, and work nicely with the upcoming nano buff later down the roadmap

Thank you for testing the patch! you didnt


Man... u need shut up sometimes... if the patch is been testing in halves, i'm doing my part to improve the game.
I've been played this kind of game since total annihilation (1997), and this game is soo good because we can make several types of strategies, and when they make this kind of change, the game change to simcity and turtle war (BORING GAMES)

EVEN at your idiot example!! ACU T2 VS ACU GUN!! Lets use MATH, u should use!!!

A single PDT2 need 2-3 OVERCHARGES... ~18 seconds taking 125 DPS = 2250 DAMAGE.
Against 2 PDT2, its 4500 damage (2 PDT2) in first 18 seconds + 2250 with last PDT2 hitting u.
Sooo... ACU gun with this NEW SHIT REGEN will take 7750 damage, and repair on this 36 seconds just 360.
TOTAL: 7390 damage to kill just two PDT2. More than HP.
Its a terrible idea!!
And i'm not considering the movement to get range to send overcharges, another ACU hitting or another enemy unit, just enemy ACU GUN VS ACUT2.

Sooo, u are telling that if u got some damage u are forced to make nano repair, wait more time to start battles, and get a higher risk to use them on the front!! Its a fucking INSANE change.
that force everyone to make "firebase war" to avoid damages, because u spent more than 18 min to regen even a T3 ACU....

MOOOOOOORE THAN 18 FKG MINUTES
This patch make ACU unless to war, if he got few damage, he spent several time to regen.
Soooo, the enemy goes T3, XP, few bombers t2 and your acu still repairing herself.
Much better to spent mass on a BIGTOYS than acu, this patch changed FA to TURTLE GAMES or FIREBASE WAR.
I really waiting for logical arguments to nerf ACUs.
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Re: WTF with ACUS... Less Regen, HP and BP? WTF!!!

Postby biass » 30 Aug 2016, 06:15

Whatever you say man ^.^

Zock said:

You don't need to discredit someone's posts if they're wrong, they'll do it themselves
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: WTF with ACUS... Less Regen, HP and BP? WTF!!!

Postby DrIvoRobotnik » 30 Aug 2016, 06:38

Yeah, I am not a huge fan of the changes that were made but could the t2 acu PLEASE have just a liiiiiiittle bit more regen? I agree that more than ten minutes to get your acu fighting fit is a bit crazy. That is a pretty big window. I would be pretty satisfied if the acu was given a small regen buff.
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Re: WTF with ACUS... Less Regen, HP and BP? WTF!!!

Postby angus000 » 30 Aug 2016, 07:05

These changes are thought so you can actually be more aggressive with your pushes since the enemy won't be able to defend with his acu just as good as before. But I'm not sure since you can't use your acu to push either. This WILL punish players who use their acu alone to defend and don't make any units, though.

However, cybran and aeon can't have full gun and t2 at the same time, so using them as engineers instead of fighters will be less efective, thus this change is good in that regard.

UEF will see a nano buff in the next part of the patch (it IS a buff if now it's going to be actually used), so it's not that big of a deal for them.

Sera is going to be weaker now with nerfed gun + t2, but apparently everyone hates them anyway.

Overall, this indeed punishes agressive use of acus, but will make guncom more common, and rewards agressive use of units. So this is a buff to t2 units?
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Re: WTF with ACUS... Less Regen, HP and BP? WTF!!!

Postby biass » 30 Aug 2016, 07:09

Well seeing as only the t2 regen got nerfed and not other regen, i'll say going for early gun will be stronger vs early t2 acu

but hey, its clear some people have not read the patchnotes properly, or tested them ingame, so i'll post them here: http://content.faforever.com/patchnotes ... ml#Aeonacu
Map thread: https://bit.ly/2PBsa5H

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Re: WTF with ACUS... Less Regen, HP and BP? WTF!!!

Postby angus000 » 30 Aug 2016, 08:29

biass wrote:Well seeing as only the t2 regen got nerfed and not other regen, i'll say going for early gun will be stronger vs early t2 acu

but hey, its clear some people have not read the patchnotes properly, or tested them ingame, so i'll post them here: http://content.faforever.com/patchnotes ... ml#Aeonacu

Then again, why doesn't Seraphim get any love?
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