So there was some discussion lately on whether or not FFAs should be ranked, with the motivation being that they don't necessarily change points "accurately", for some value of accurately.
My feeling was that we dodged the issue of how we want the rating system to work for FFAs, and whether or not it is actually working that way at the moment. So, I decided to investigate.
One caveat: I am assuming that scoring from games works the same way now as it did ~4 years ago (probably true though).
What I found is that the points you get in an FFA, depend on where you came in the FFA (obviously). Also, where you come in the FFA depends on a) whether or not you won (duh), and b) how many ACUs you killed (wtf?!?).
Example: 4 player FFA between players A, B, C, D
Player A wins, killing players B and C.
Player B also kills player D.
Then the rankings are as follows: 1st: A, 2nd: B, 3rd: C + D.
Assuming the players have a rating deviation of 60 initially (roughly what most players will have) and have 1500 mean, then under the current rating settings the new ratings are:
A => mu=1515.849, sigma=59.863
B => mu=1502.564, sigma=59.620
C => mu=1490.748, sigma=59.579
D => mu=1490.748, sigma=59.579
Compared to the case where B,C,D are counted as "equal" seconds, in which case the ratings would be:
A => mu=1511.560, sigma=59.905
B => mu=1496.084, sigma=59.494
C => mu=1496.160, sigma=59.492
D => mu=1496.160, sigma=59.492
My question: Is this the intended behaviour? (I don't think so)
Also, for my own amusement, here's what happens if A and C are 2k rated players in the above example (same sigma).
A 1st, B 2nd, C + D 3rd:
A => mu=2006.133, sigma=60.181
B => mu=1515.351, sigma=59.665
C => mu=1974.190, sigma=59.592
D => mu=1504.326, sigma=59.598
and A 1st, B,C,D 2nd:
A => mu=2003.636, sigma=60.325
B => mu=1508.795, sigma=59.543
C => mu=1978.739, sigma=59.539
D => mu=1508.831, sigma=59.546
In each case C seems to get savaged, and B + D profit nicely
What do people think?