I was thinking for months about what the ladder system should be like, but I can't seem to work out all the details needed to make it bulletproof.
So let me just share my basic idea:
Edit: The problem I'm trying to solve is best explained by KeyBlue:
KeyBlue wrote:A player who is the best on theta passage (and other 5x5 like maps), could be merely average on Roanoke Abyss (or other 20x20 maps). So it would be more enjoyable for this ThetaPro to play against a pro theta player on Theta and against an average Roanoke player on Roanoke.
So if someone has some weaknesses and some strenghts he would get games that match his strenghts and weaknesses.
No easy theta wins and no horrible Roanoke beatdowns.
The matchmaker will be allowed to match players with larger rating difference than now - for example, matching player with rating 700 vs player with rating 1500. However, the matchmaker should try to balance the match by selecting a map that favors the weaker player. (Edit: Or, put otherwise, the matchmaker tries to find a map on which both players have equal or similar strength.) The matchmaker will maintain statistics about players performance, so it will know everybody's chance to win on a certain map.
Hopefully this rule will cause the following effects:
- it will be easier for everybody to find a ladder opponent.
- weaker and casual player will tend to play their favorite maps more often.
- stronger players will get map variety and more challenge.
FAF beginners will be able to select their favorite maps. Thus their initial period will be easier and more enjoyable, since they will be able to learn the game on maps they know. When they become better and start playing against weaker opponents, they will start getting different maps.
With this system the map pool can be larger and consist of 50 or 100 maps. Nobody will be forced to learn them. You can get a map you have never played before, but your opponent will be weaker than you, so you will have a fair chance to win regardless.
I think such a system can work well with Supreme Commander, because with this game the gameplay can be very different depending on the map. Most players have weaknesses in different areas and the matchmaker can exploit this to create balanced matches.