Forged Alliance Forever Forums
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KeyBlue wrote:That is quite a complex matter.
If it doesn't have any effect on the leaver, i can imagine that someone will consistently leave when the game isn't looking good after X amount of minutes. In an attempt to inflate his rating.
To counter that argument, you can say that nobody will want to play with him cause he always leaves.
(But this isn't true because he only leaves when losing so it will take a long time before it is public knowledge. During this time he ruins dozens of games)
Main point is : Are you really punished by this kind of behaviour? (does the frequency really affect your rating?)
- Yes?
Is the effect big enough to warrent an effort by the development team? (who are busy with other stuff)
(unless you offer to do the necessary change yourself, then i would say: "Go for it!")- No?
Well then there is no real problem.
KeyBlue wrote:Nice anecdote.
The main point stands though.
Are you really punished?
Does this happen so frequently that your rating is so underrated that you imbalance each game you play?
Remember: Rating is not a trophy to show off. It's a way to balance games. All under the assumption that games are more fun if they are balanced.
UtterlyBrainDead wrote:Lets suppose we think about decent <1000 ranked players in Setons games. They frequently have to run the gauntlet of quite bad players to get their scores up above 1000. That's a punishment, it holds back perfectly good players. I was 1200 at 26 games and part of the blame exists with me for entering a game with a 700 player at the front. It dropped me to 1100. But he did actually give out assurances in the lobby that he knew what to do when he didn't. He was totally clueless.
I am different to you in that what I enjoy about the game is getting higher and higher scores. I'm not usually bothered if I lose but if I do if its because I got someone on my team that bad. Its not a fair fight of a game and you know within two minutes of starting if you have one like that on your team.
Hawkei wrote:UtterlyBrainDead wrote:Lets suppose we think about decent <1000 ranked players in Setons games. They frequently have to run the gauntlet of quite bad players to get their scores up above 1000. That's a punishment, it holds back perfectly good players. I was 1200 at 26 games and part of the blame exists with me for entering a game with a 700 player at the front. It dropped me to 1100. But he did actually give out assurances in the lobby that he knew what to do when he didn't. He was totally clueless.
I am different to you in that what I enjoy about the game is getting higher and higher scores. I'm not usually bothered if I lose but if I do if its because I got someone on my team that bad. Its not a fair fight of a game and you know within two minutes of starting if you have one like that on your team.
My advice to you would be to not play such games in the first place. Limit your global rating exposure to games where you have much more of a direct influence on the game outcome. Such as 1v1 and 2v2 matches. Preferably with team mates you know, and preferably with full share enabled (even though this is generally 'noobish' it does tend to rule out the more random elements in winning or loosing). Especially with Isis type maps.
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