biass wrote:You wouldn't know enemy was going (actual first bomber, not 2nd air first bomber) unless you planned to go first interceptor, and that is a huge gamble if you're stuck with an interceptor and enemy went 1st + 2nd land
as for the land bridge? enjoy some walls
Not at all.
Opening with interceptors makes a LOT of sense on that map. You combine with a few air scouts, and follow with 1 or 2 land factories and a transport. The air factory you need anyway to get the transport, and the interceptors will not just deny bombers anywhere, but they can deny air, deny transports, and give very useful and early intel... Point is, that if he goes 2 land then I will KNOW that he is doing this, and respond accordingly with my ACU and some PD + land of my own. I'm then going to put the air in his face to force the AA, pull back to a perimeter patrol, and drop, reclaim, and expand like crazy. All while using enough force on the land bridge to slow or stop his land push... I don't need more land on the bridge, because, stopping = winning.
We also need to go back to the meta, which Mozart outlined. Which is that early bombers are often used on that map. Early interceptor counters the meta and leaves plenty of time to develop land force.