Too Many Clans

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

Too Many Clans

Postby HotFog » 15 May 2016, 01:50

I think the idea of clans is great.

I believe the current clan system however negates the purpose of clans. There are about 23 pages with 10 clans each (that's 230 clans) with only 1 player in each clan.

I propose that how clans work should be addressed, namely :

Anyone can start a clan as it is now but if a clan does not grow to a minimum of say 8 members or similar number within a week or similar time, it should be disbanded. This will contribute to the growth of clans and once the clans become substantial more can be done with them.

Your thoughts? And perhaps this motion could help to commence some activity in the clans arena - tournaments etc. which I imagine was the whole idea in the first place.

imho.
User avatar
HotFog
Crusader
 
Posts: 27
Joined: 23 Jun 2013, 16:11
Has liked: 26 times
Been liked: 4 times
FAF User Name: HotFog

Re: Too Many Clans

Postby Lieutenant Lich » 15 May 2016, 04:29

HotFog wrote:I think the idea of clans is great.

I believe the current clan system however negates the purpose of clans. There are about 23 pages with 10 clans each (that's 230 clans) with only 1 player in each clan.

I propose that how clans work should be addressed, namely :

Anyone can start a clan as it is now but if a clan does not grow to a minimum of say 8 members or similar number within a week or similar time, it should be disbanded. This will contribute to the growth of clans and once the clans become substantial more can be done with them.

Your thoughts? And perhaps this motion could help to commence some activity in the clans arena - tournaments etc. which I imagine was the whole idea in the first place.

imho.


It would be better to set a limit of people in a clan so to not make a clan OP. Your idea is good, the time must be a month, not a week.
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
User avatar
Lieutenant Lich
Evaluator
 
Posts: 952
Joined: 01 Feb 2016, 05:28
Location: United States
Has liked: 992 times
Been liked: 818 times

Re: Too Many Clans

Postby biass » 15 May 2016, 09:11

quality > quantity, no clans should not have limits

I had the idea of a "clan leader" avatar given to those who ran a clan with over 10? people to reward those actively running clans
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
User avatar
biass
Contributor
 
Posts: 2239
Joined: 03 Dec 2015, 07:54
Has liked: 598 times
Been liked: 662 times
FAF User Name: biass

Re: Too Many Clans

Postby Dragonfire » 15 May 2016, 09:32

Currently I investigate why member invitation is broken...
Instead of restrict clan creation it is easier to mark inactive clans...
My native language is not english, please correct me, because I want to improve my skills # Resource Overview
User avatar
Dragonfire
Evaluator
 
Posts: 559
Joined: 19 Dec 2013, 10:18
Has liked: 39 times
Been liked: 61 times
FAF User Name: Dragonfire

Re: Too Many Clans

Postby Iszh » 15 May 2016, 10:41

you all hate uef clan !

we are inactive and we are quantity > quality and a member limit would not be good for us :lol:

why does the high number of clans disturb you?
User avatar
Iszh
Evaluator
 
Posts: 827
Joined: 26 Apr 2012, 08:51
Has liked: 116 times
Been liked: 126 times
FAF User Name: Iszh

Re: Too Many Clans

Postby Kalvirox » 15 May 2016, 11:04

Way back when in RS you needed 5 people to create a clan and then you picked a leader out of those 5, why don't we use that system but with like, 3 people?
[SFo]T4ffytr0n2014: You can tell Kalvirox comes from the south by what he is having for lunch
SeraphimLeftNut: Two pieces of copper are electrically the same, but you can stab people with one piece and send UDP packets through another
User avatar
Kalvirox
Evaluator
 
Posts: 623
Joined: 31 Aug 2013, 16:19
Has liked: 121 times
Been liked: 133 times
FAF User Name: Kalvirox

Re: Too Many Clans

Postby Beastmode » 15 May 2016, 11:18

Iszh wrote:you all hate uef clan !

we are inactive and we are quantity > quality and a member limit would not be good for us :lol:

why does the high number of clans disturb you?

I think it is the high number of inactive 1-4 man clans that disturb people if anything.
https://www.youtube.com/user/MaSTeRgUnS22/videos

*Reading this Signature fills you with Determination!

Victor of the first ladder week event.
Winning team of first Crumbly Cookie Christmas Tournament: Stups/Tokyto/Myself
User avatar
Beastmode
Contributor
 
Posts: 98
Joined: 21 Feb 2012, 06:17
Location: California
Has liked: 69 times
Been liked: 24 times
FAF User Name: Determination

Re: Too Many Clans

Postby Voodoo » 15 May 2016, 11:23

HotFog wrote:Anyone can start a clan as it is now but if a clan does not grow to a minimum of say 8 members or similar number within a week or similar time, it should be disbanded. This will


If you are playing FA with two friends and you want to be in a clan with them and no one else? Why should we forbid this.

biass wrote:I had the idea of a "clan leader" avatar given to those who ran a clan with over 10? people to reward those actively running clans


That sounds not bad. Can you tell me more details? What happens if the 10. person is leaving the clan?
User avatar
Voodoo
Moderator
 
Posts: 2410
Joined: 21 Jan 2012, 14:59
Location: Germany
Has liked: 251 times
Been liked: 344 times
FAF User Name: Voodoo

Re: Too Many Clans

Postby HotFog » 15 May 2016, 12:08

Voodoo :wrote

"If you are playing FA with two friends and you want to be in a clan with them and no one else? Why should we forbid this."


That is a VERY good point. The idea is not to harm but motivate the clan arena of the community. Perhaps there is a way to address these 2 guys.

I suppose what I am really debating is the apparent abundance of clans that contribute little to the community other than "nice to have". All I am looking at is the issues with what is stopping the community from using the clan system as a benefit.
User avatar
HotFog
Crusader
 
Posts: 27
Joined: 23 Jun 2013, 16:11
Has liked: 26 times
Been liked: 4 times
FAF User Name: HotFog

Re: Too Many Clans

Postby Myxir » 15 May 2016, 12:10

at the very least, a clan with just one person is unlikely to contain a player who wants to play with a friend.
i guess a minimum of two players should be needed to create a clan, and keep it existing, and some automated avatar system that gives fancy avatars automatically to the clan leader (and takes them away when the condition no longer holds) for 10/25 players would be great
Unhappy with balance http://i.imgur.com/q5G2BlM.png
User avatar
Myxir
Evaluator
 
Posts: 791
Joined: 09 Apr 2012, 14:01
Has liked: 94 times
Been liked: 306 times
FAF User Name: Washy (irc)

Next

Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest

cron