Please explain how this is not total nonsense

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Please explain how this is not total nonsense

Postby --- » 02 May 2016, 22:11

I asked this before (experienced on Canis): how is it ok for a chicken to be invisible/you can't target it yet it fires when his feet are under water? It makes no sense at all and it is very unfair.
How come i do not see a t4 that is being build, e.g. ACU builds under water, yet 80 % of t4 unit sticks out of the water?

Its like a 40 floor building is invisible because the first 2 floors are underneath the earth. Yet people shoot rockets from the top of the building.
Makes. No. Sense. At. All.
Last edited by --- on 02 May 2016, 23:04, edited 1 time in total.
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Re: Please explain how this is not total nonsense

Postby NapSpan » 02 May 2016, 22:58

Its fixed in equilibrium.(maybe...)
We have "Continentals" so moving shit around must be important.
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Re: Please explain how this is not total nonsense

Postby Zock » 03 May 2016, 00:22

Who said it's ok? Bugs have a tendency to not make sense.
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
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Re: Please explain how this is not total nonsense

Postby Exotic_Retard » 03 May 2016, 00:27

how a units intel works depends on what layer its standing on. as such, as long as a chicken is standing on the underwater (seabed in this case) layer, its treated as being underwater. the game doesnt really know how deep in it is.
there is some funny business involved because the units weapons are not disabled underwater. its easy to disable them, but its not a perfect solution, instead we get the chicken not being able to shoot back. not ideal, since we get cancer on both sides instead of none.

what we could do instead is make an exception for the chicken and make it visible to radar / normalvision at all times even when underwater. this would be a correct solution, but i dont know how to do that off the top of my head.

interestingly, this isnt the first time we ran into this problem. at some point the gc had its primary target bone changed to its face so when its in water its feet dont get shot at, absorbing all the bullets on the way.

so how exactly do we fix this?

¯\_(ツ)_/¯

i put it on my extremely long todo list but i dont see how this could be done, without messing up a bunch of things.

hope that you learned something at least
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Re: Please explain how this is not total nonsense

Postby angus000 » 03 May 2016, 00:58

This made me remember that in Supreme Vanilla you could attack a GC while it walked on the sea bed, because it was way too tall. This was a good thing because with 240.000 hp it was impossible to kill anyway
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Re: Please explain how this is not total nonsense

Postby ZLO_RD » 03 May 2016, 01:19

angus000 wrote:This made me remember that in Supreme Vanilla you could attack a GC while it walked on the sea bed, because it was way too tall. This was a good thing because with 240.000 hp it was impossible to kill anyway

you can do same in FA, and afaik in both cases you will need sonar...

problem seems to be pretty fundamental, so it might be hard to fix, but i hope someone will make it happen
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Re: Please explain how this is not total nonsense

Postby angus000 » 03 May 2016, 02:02

ZLO_RD wrote:
angus000 wrote:This made me remember that in Supreme Vanilla you could attack a GC while it walked on the sea bed, because it was way too tall. This was a good thing because with 240.000 hp it was impossible to kill anyway

you can do same in FA, and afaik in both cases you will need sonar...

problem seems to be pretty fundamental, so it might be hard to fix, but i hope someone will make it happen

Give all land units sonar? Except t1 because t1 sub conflict
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Re: Please explain how this is not total nonsense

Postby speed2 » 03 May 2016, 09:08

iirc we would need to change engine to fix this correctly, cause engine doesnt really handle units in multiple layers. So not much we can do right now
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Re: Please explain how this is not total nonsense

Postby Mel_Gibson » 03 May 2016, 09:25

Maybe we could introduce a sonar platform unit, maybe t1,t2 and t3 varieties? rather than change the game engine or give all units sonar? Would be a pain in the ass to build every game but you will have the added bonus of spotting those nuke subs that are so common on canis (except cybran ones of course)
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Re: Please explain how this is not total nonsense

Postby biass » 03 May 2016, 09:30

Swol wrote:Maybe we could introduce a sonar platform unit, maybe t1,t2 and t3 varieties? rather than change the game engine or give all units sonar? Would be a pain in the ass to build every game but you will have the added bonus of spotting those nuke subs that are so common on canis (except cybran ones of course)


we have sonar already

all in t1, t2 and mobile t3

sera t2 is huge range but no t3
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