T2 static arty blows itself up. This sucks. Can it be fixed?

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T2 static arty blows itself up. This sucks. Can it be fixed?

Postby piratep2r » 27 Apr 2016, 18:33

I have had endless discussions with friends about T2 arty. A brief search of the forum reveals a couple (old) threads as well. These questions usually revolve around cost and effectiveness. But if we accept that the cost and damage/ROF are OK, we are left with what I consider a bug, and the reason I often don't use them, even in comp stomping.

If you place your T2 static arty in a high place (you know, a place that would logically be suited for artillery), when an enemy gets close, your artillery will carefully sight down at the ground underneath itself (to lead the lower close target), and then blow itself and anything nearby up. Shield generators and TMD are particularly vulnerable to this.

Can we fix this? A simple solution would be to reduce their minimum fire angle to zero (or near zero) rather than negative. This is a less drastic change than simply making their firing arc much higher (like t3 arty).

Since this hasn't been done, I would assume it is impossible, but I don't see this being a problem with T3 static arty, so it makes me feel like it might be possible.

Any thoughts on this? Not that I have power over it, but I would prefer that this discussion not address the damage/ROF/cost situation with T2 static arty, but just the self-immmolation-when-placed-in-an-overlook-position "problem."

edits for readability
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Re: T2 static arty blows itself up. This sucks. Can it be fi

Postby biass » 27 Apr 2016, 18:48

hmm really strange, do you have some video?

Might be best to place arty some other place or further away to avoid issues, or make sure it targets stuff not underneath the cliff facing
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Re: T2 static arty blows itself up. This sucks. Can it be fi

Postby Iszh » 27 Apr 2016, 19:04

It is not that strange it happens for example when the arti is attacked by MMl. The arti bullet can hit a rocket and explode directly in face of the arti itself. I have seen this several times.
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Re: T2 static arty blows itself up. This sucks. Can it be fi

Postby piratep2r » 27 Apr 2016, 19:06

biass wrote:Might be best to place arty some other place or further away to avoid issues, or make sure it targets stuff not underneath the cliff facing

I mean, on one hand "no doubt." But on the other, it sort of sucks that all one has to do to destroy an enemy arty base is to charge a unit at it and let the guns destroy themselves. The problem in my head is that if you put the arty in a logic place (high up) this becomes a real issue (for me and my friends at least). So your solution (only put arty in the lowest possible elevation) works but violates common sense.

You can also see the problem I am alluding to whenever an arty is placed with buildings between it and the target. As the target draws closer, the elevation of the arty decreases and it will start destroying your own buildings (the ones between it and the target). This happens (I suspect) because of AOE damage causing friendly fire, and is not the case with normal PD which does no damage to your own buildings.

I suspect one reason that more people are not aware of this because T2 arty is already sort of a niche building with (arguably) low utility.
Last edited by piratep2r on 28 Apr 2016, 18:15, edited 1 time in total.
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Re: T2 static arty blows itself up. This sucks. Can it be fi

Postby biass » 27 Apr 2016, 19:42

piratep2r wrote:
biass wrote:Might be best to place arty some other place or further away to avoid issues, or make sure it targets stuff not underneath the cliff facing


I mean, on one hand "no doubt." But on the other, it sort of sucks that all one has to do to destroy an enemy arty base is to charge a unit at it and let the guns destroy themselves. The problem in my head is that if you put the arty in a logic place (high up) this becomes a real issue (for me and my friends at least). So your solution (only put arty in the lowest possible elevation) works but violates common sense.

You can also see the problem I am alluding to whenever an arty is placed with buildings between it and the target. As the target draws closer, the elevation of the arty decreases and it will start destroying your own buildings (the ones between it and the target). This happens (I suspect) because of AOE damage causing friendly fire, and is not the case with normal PD which does no damage to your own buildings.

I suspect one reason that more people are not aware of this because T2 arty is already sort of a niche building with (arguably) low utility.


Common sense? this is faf, you fool!
well i mean arty is meant to be a ranged building, if something charges your base turn them off and defend with other stuff if you have some troubles
if you know it happens, avoid it xD
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Re: T2 static arty blows itself up. This sucks. Can it be fi

Postby ZLO_RD » 27 Apr 2016, 19:58

issue does exist, but imho it is not very big issue,
only fix i see is to make arty not shoot at all if it is going to hit terrain, witch is probably not easy to implement, or make it shoot higher arc in cases when turret attempts to fire at angle that is below 0 degrees from ground, or make it change muzzle velocity and always shoot at relatively high arc, and decrese muzzle velocity as target gets closer, but that is probably impossible to implement in game

also it may help a bit to remember that arty can't damage itself, so if you space it out enought it may get better (they will still shoot into the ground i guess, it can also depleate shield that covers them :( )

another solution is to always use groundfire and manually make sure that arty will not hit ground
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Re: T2 static arty blows itself up. This sucks. Can it be fi

Postby angus000 » 27 Apr 2016, 20:45

Other solutions are increasing min range or deactivating friendly fire, i guess
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Re: T2 static arty blows itself up. This sucks. Can it be fi

Postby Exotic_Retard » 27 Apr 2016, 22:27

friendly fire off seems like the most obvious choice here. will look into this later.
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Re: T2 static arty blows itself up. This sucks. Can it be fi

Postby Zoram » 28 Apr 2016, 16:16

Exotic_Retard wrote:friendly fire off seems like the most obvious choice here. will look into this later.

Wait, this wouldn't be fixed in equilibrium ?
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Re: T2 static arty blows itself up. This sucks. Can it be fi

Postby zeroAPM » 28 Apr 2016, 17:06

Wait, there are people who actually use T2 arty?
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