Stop TML with unfinished shield - exploit?

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

Stop TML with unfinished shield - exploit?

Postby --- » 08 Apr 2016, 10:15

Hi,

the latest Gyle cast reminded me of how you can block incoming TMLs from impact by initiating the build of a shield (maybe other buildings too?) in front of the target as you can see here:
https://www.youtube.com/watch?v=U30wl4V ... u.be&t=577
You also see clearly that there was no intention of really finishing that shield, it was just created with a few HP (0?) to stop the TML (resource comparison for attack/defence is completely off?).

Should this be considered an exploit/banable? If yes why, if not why not?
---
Priest
 
Posts: 464
Joined: 26 Sep 2013, 10:24
Has liked: 5 times
Been liked: 192 times

Re: Stop TML with unfinished shield - exploit?

Postby keyser » 08 Apr 2016, 10:19

Well i don t think it should be consider as an exploit because it s only using the colision feature of this game to its maximum.
And it s pretty hard to manage in game, you need to be fast and to have t2 engie near important structure to start the shield in time.
The only issue i ve with this is that only 2 factions can do the trick while aeon and sera cannot.
Zockyzock:
VoR is the clan of upcoming top players now
keyser
Councillor - Game
 
Posts: 1870
Joined: 17 May 2013, 14:27
Has liked: 424 times
Been liked: 540 times
FAF User Name: keyser

Re: Stop TML with unfinished shield - exploit?

Postby JaggedAppliance » 08 Apr 2016, 10:24

I think sera air fac blocks tmls quite well, probably there is some structure aeon can use as well.

I don't think this should be bannable but it's kind of dumb imo.
"and remember, u are a noob, u don’t have any rights to disagree" - Destructor

My Youtube channel with casts > https://www.youtube.com/c/jaggedappliance
My Twitch > https://www.twitch.tv/jaggedappliance
JaggedAppliance
Councillor - Balance
 
Posts: 641
Joined: 08 Apr 2015, 14:45
Has liked: 734 times
Been liked: 313 times
FAF User Name: JaggedAppliance

Re: Stop TML with unfinished shield - exploit?

Postby speed2 » 08 Apr 2016, 10:49

[e]mpire clan does not [e]xploit. [e]xcuse you!

It can be used only in very few occasions, TML needs the fly the right path, you need to have T2 engie there and be quick.
User avatar
speed2
Contributor
 
Posts: 3189
Joined: 05 Jan 2013, 15:11
Has liked: 636 times
Been liked: 1119 times
FAF User Name: speed2

Re: Stop TML with unfinished shield - exploit?

Postby --- » 08 Apr 2016, 11:02

Speed2, the occasions under which u can use such a block may be rare, yet imo thats irrelevant for the question: is it fair, logical and legit.
You can charge costly TMLs and fail against quickly popped up "shields" - especially at points with 4 mexes, 1 t2 engi can secure all of them in a fraction of time (certainly more than you need for tmds).
Thus, it seems off to me since it renders the natural counter - tmd - inferior/obsolete in such instances. Feels wrong (0 HP kills a several thousand in damage missile? [sorry not sure what damage a tml has]. You basically establish a natural barrier (mountain) out of nowhere for literally no cost at all.
Anyway, if the majority thinks its perfectly fine, then so be it.
---
Priest
 
Posts: 464
Joined: 26 Sep 2013, 10:24
Has liked: 5 times
Been liked: 192 times

Re: Stop TML with unfinished shield - exploit?

Postby Vanguard » 08 Apr 2016, 11:15

Blackster wrote: Feels wrong (0 HP kills a several thousand in damage missile? [sorry not sure what damage a tml has].


6000 - i know that, because usually my commander has 1 HP left when i get tactially violated, down from 12000. Thank the non existing deific entity for a slight delay in impact.

On one hand, I agree, it kind of breaks versimilitude. On the other hand, it´s just one more tool in the toolbox of skilled players.
Vanguard
Avatar-of-War
 
Posts: 88
Joined: 05 Apr 2016, 13:45
Has liked: 15 times
Been liked: 11 times
FAF User Name: Vanguard

Re: Stop TML with unfinished shield - exploit?

Postby CodingSquirrel » 08 Apr 2016, 17:26

I think it's fine, unless we're going to remove collision from unfinished buildings, which I don't think we should do. In effect you're just putting something in the way of the missile. It's not really any different from building 1 tick of a factory to block a commander, or start a pgen between an engy and a raiding unit to block its shots.
User avatar
CodingSquirrel
Avatar-of-War
 
Posts: 180
Joined: 19 Jan 2015, 19:01
Has liked: 9 times
Been liked: 63 times
FAF User Name: CodingSquirrel

Re: Stop TML with unfinished shield - exploit?

Postby IceDreamer » 08 Apr 2016, 17:29

Not an exploit. IMO this falls under inventive, clever use of game mechanics, and that this can happen is both intentional and good for gameplay depth.
IceDreamer
Supreme Commander
 
Posts: 2607
Joined: 27 Dec 2011, 07:01
Has liked: 138 times
Been liked: 488 times

Re: Stop TML with unfinished shield - exploit?

Postby Zoram » 08 Apr 2016, 18:18

I think it feels wrong because a building only just started should stop a missile as much as a window or cardboard wall would, i.e not much.

But I assume there is no setting in the engine that would allow a projectile to go through a paper thin obstacle ( which would be destroyed ) but with reduced velocity and damage capacity.

So all in all, better have it like that where it feels a bit wrong than having all but finished building totally transparent which would feel much worse imo.
Zoram
Priest
 
Posts: 457
Joined: 25 Sep 2014, 20:04
Has liked: 91 times
Been liked: 111 times
FAF User Name: zoram

Re: Stop TML with unfinished shield - exploit?

Postby --- » 08 Apr 2016, 21:16

@ Coding-Squirrel
Yes, personally I think blocking units with initiated buildings is weird, feels out of place, its illogical and thus just as out of place and weird as TML blocking.

@ IceDreamer
It seems to me you like to resort to the "its intentional" argument which, afaik, you cannot back up, can you? Did a developer tell you? Is it noted in the code? If so, ok. If not, at least write "i think it is intentional", no?
How this is good for game play depth, I do not know. Why is terraforming not then? Or Yolo blocking with a sat?
Any exploit is a clever use of mechanics, isn't it? It's the essence of an exploit. Yolo block with a sat was also "clever" yet imo utterly game breaking. Thus, I don't consider your points valid arguments. However, thats just my opinion, of course.

Allwoing TML blocking means nerfing them a bit. Why? Is there any reason for this?
---
Priest
 
Posts: 464
Joined: 26 Sep 2013, 10:24
Has liked: 5 times
Been liked: 192 times

Next

Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest

cron