UI mods you use and why

Talk about general things concerning Forged Alliance Forever.

Moderators: FtXCommando, Ze Dogfather

Re: UI mods you use and why

Postby tatsu » 28 Jul 2017, 12:47

Anihilnine wrote:i mean, regarding this:

hopefully in the future UI party, notify, supreme economy em, and Economy manager all get combined to have less conflicts.


if you explain the conflicts I will do what i can. I know about the black screen one already.

the only conflicts those have is that both supreme economy em and Economy manager try to manage upgrade and factory and mass fab pause. one of the two should do it not both.
and also Economy Manager does a better version of notify's com upgrades text overlay
User avatar
tatsu
Supreme Commander
 
Posts: 1553
Joined: 02 Jul 2012, 21:26
Has liked: 1952 times
Been liked: 171 times
FAF User Name: tatsu

Re: UI mods you use and why

Postby tatsu » 08 Oct 2017, 17:52

https://drive.google.com/open?id=0BzN9w ... TI3cFVTVTg

my updated modpack edited to fit together and up to speed with made-native-to-faf mods

Personal preference : I don't like the mass point UI overlay with black square and number (mainly because it glitches out and covers the whole screen ALL THE TIME) so I removed it entirely.
User avatar
tatsu
Supreme Commander
 
Posts: 1553
Joined: 02 Jul 2012, 21:26
Has liked: 1952 times
Been liked: 171 times
FAF User Name: tatsu

Re: UI mods you use and why

Postby tatsu » 08 Dec 2017, 19:34

maybe people could post their up-to-date modpack?
User avatar
tatsu
Supreme Commander
 
Posts: 1553
Joined: 02 Jul 2012, 21:26
Has liked: 1952 times
Been liked: 171 times
FAF User Name: tatsu

Re: UI mods you use and why

Postby Blackheart » 08 Dec 2017, 20:21

Allright:

noshake v2
auto chat reply
User avatar
Blackheart
Priest
 
Posts: 376
Joined: 04 Jul 2012, 13:26
Has liked: 294 times
Been liked: 299 times
FAF User Name: various

Re: UI mods you use and why

Postby Feather » 08 Dec 2017, 20:24

none
Feather
Banned
 
Posts: 53
Joined: 04 Oct 2017, 18:41
Has liked: 0 time
Been liked: 12 times
FAF User Name: Feather

Re: UI mods you use and why

Postby JoonasTo » 09 Dec 2017, 14:20

Image

Additional camera stuff:
- Show build range
- Additional location camera hotkeys
- Locking the minimap

Better Hotkeys:
- Select all naval without sonar
- Select all bombers without torps
- Select all torps
- Select nearest idle airscout(actually functional one)
- Select all engineers(no acu)
- Select all engineers on screen(no acu)
- Select all idle engineers on screen(no acu)

Common mod tools:
- Dependency for other mods

Control group zoom mod:
- Disables camera zoom height change when fast moving to a control group

EcoManager:
- Amazingly useful mex overlay
- One-click mex upgrade
- Absolutely brilliant anti-nuke/nuke progress overlay

GoodHotbuild:
- More logical hotbuild chains

Idle Engineers:
- Highlights idle engineers on screen

Notifications:
- Highlights important lost structures
- More visible ACU under attack warning

Spread Move:
- Enables a second spread move command for easy splitting of movement orders

Supreme Economy EM-Edition:
- Overlay for breakdown of your mass and energy usage
- UI overlay for quickly selecting your specific projects

Supreme Score Board:
- One-click send mass
- One-click send energy
- One-click send units
- Better replay information overlay

UI-Party:
- Split screen start and customization options
- Unit lock feature
- Red idle factories icon
- Double click to select similar assisters
- Auto hide menus

ZeP_MiniMapZoom
- Disables minimap when fully zoomed out
User avatar
JoonasTo
Priest
 
Posts: 498
Joined: 08 Feb 2015, 01:11
Has liked: 18 times
Been liked: 81 times
FAF User Name: JoonasTo

Re: UI mods you use and why

Postby PsychoBoB » 09 Dec 2017, 15:40

I recommend "One Click Wonder" to build T1 Mexes and the Hydro only by hovering with the mouse over the symbols on the map.
It's very usefull if you don't use hotkeys to build things.
If you fear the dark you have never seen what light can cause!
PsychoBoB
Priest
 
Posts: 396
Joined: 12 Sep 2011, 09:25
Has liked: 152 times
Been liked: 29 times
FAF User Name: McNeil

Re: UI mods you use and why

Postby iiNNeX » 23 Feb 2018, 17:27

I just finished my new PC and decided to give FAF a good revisit and damn a lot has changed. I will try some of the mods you guys use above to further enhance my experience, thank you!
i7 8700k | 16GB 3200Mhz | ASUS ROG 1080ti OC | Samsung 970 Evo m.2 | ROG PG279Q 2560x1440 165hz Gsync
User avatar
iiNNeX
 
Posts: 6
Joined: 26 Aug 2014, 00:47
Location: UK
Has liked: 0 time
Been liked: 1 time
FAF User Name: iiNNeX

Re: UI mods you use and why

Postby Durabys » 22 Jul 2019, 18:40

May I ask some veterans what mods do they use nowadays? A lot of them of the great mods are either obsolete, non-functional or outright VERBOTTEN by the moderators.
Durabys
Crusader
 
Posts: 15
Joined: 06 Aug 2017, 21:21
Has liked: 0 time
Been liked: 0 time
FAF User Name: Durabys

Re: UI mods you use and why

Postby PhilipJFry » 22 Jul 2019, 18:53

can you name a single ui mod that we have banned someone for?
cats>dogs
post logs
User avatar
PhilipJFry
Supreme Commander
 
Posts: 2635
Joined: 23 Mar 2016, 21:16
Location: Austria
Has liked: 232 times
Been liked: 348 times
FAF User Name: PhilipJFry

PreviousNext

Return to General Discussions

Who is online

Users browsing this forum: No registered users and 1 guest