UI mods you use and why

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Re: UI mods you use and why

Postby JaggedAppliance » 25 Mar 2016, 16:30

Selection deprioritiser doesn't work in beta :(((((
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Re: UI mods you use and why

Postby Zoram » 25 Mar 2016, 19:22

Thanks all !
Will try some of those.

Thanks also to the wiki guys http://wiki.faforever.com/index.php?tit ... ions_(Mods)
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Re: UI mods you use and why

Postby ZLO_RD » 26 Mar 2016, 15:27

can't find proper thread for request, but is there UI mod that would tell me if submarines are submerged or not, so i don't have to zoom extremely close each time and even if you do zoom it is not always easy to tell, depending on water colour, and sea bottom texture and graphical settings...
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Re: UI mods you use and why

Postby nine2 » 26 Mar 2016, 15:29

you could probably do it for your own subs, but not for enemies
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Re: UI mods you use and why

Postby ZLO_RD » 26 Mar 2016, 15:35

Anihilnine wrote:you could probably do it for your own subs, but not for enemies


yea that would be at least something, ofc it should not see if t1 sub is submerged or not trought for of war xD
Last edited by ZLO_RD on 26 Mar 2016, 15:39, edited 1 time in total.
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Re: UI mods you use and why

Postby nine2 » 26 Mar 2016, 15:38

i'll give it a shot
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Re: UI mods you use and why

Postby Lionhardt » 26 Mar 2016, 16:04

btw. where are the files for the integrated mods located? I would like to have a look at the code for split attack (it is no longer in the vault), because it really bothers me that it seems to use some kind of RNG to split the order rather than distribute attackers evenly across targets (at least numerically, if not spatially)
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Re: UI mods you use and why

Postby speed2 » 26 Mar 2016, 16:09

Lionhardt wrote:btw. where are the files for the integrated mods located? I would like to have a look at the code for split attack (it is no longer in the vault), because it really bothers me that it seems to use some kind of RNG to split the order rather than distribute attackers evenly across targets (at least numerically, if not spatially)

https://github.com/FAForever/fa/blob/re ... attack.lua
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Re: UI mods you use and why

Postby Crotalus » 26 Mar 2016, 17:19

3652 uses the one speed2 linked, current FAF version uses this:
https://github.com/FAForever/fa/blob/ma ... attack.lua
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Re: UI mods you use and why

Postby CodingSquirrel » 27 Mar 2016, 05:36

Fun fact, if you delete an order with Ctrl+shift+right click, spread attack doesn't care and will leave it in. It collects a history of your orders and doesn't update if you delete them. I was too lazy to fix this when I was working on it.
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