In the first mission, the only challenge is yourself. Not the enemy, but forgetting to defend yourself from the GC that comes later on. As long as challenge issues (The campaign was still easy on hard.), the story is laughably worse. The first thing a character warns you about is a casual "-Ah hell, gunships incoming." Oh no, mister! The UEF might fall if I don't gate! Please pay more attention to your job instead of playing on your Iphone. I've also seen how they put too much trust into one colonel to do suicide missions for them. That's probably why Dostya died in the first place. Which brings up another point: WHY CAN'T WE MOVE PAST THE BLACK BOX? I know that it is there to make you focus on one objective at a time, but it gets annoying sometimes. One time, when I finished an objective on Operation Meltdown, the black box never moved, and I was stuck there forever.
The plot is unbearable. It just uses plot devices that create more questions. What happened to
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When I first played this game, I didn't even pay attention to any errors. But now, after experiencing developers trying to get away with being lazy, I've become strict with what makes a game good. And FA is far from it.