Nothing works

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Nothing works

Postby Mad`Mozart » 16 Feb 2016, 17:25

Hey i know its been awhile since that server thing etc.
Not sure what you guys are doing there but so far i only see changes for the worse.
Replay vault doesnt work. Map vault doesnt work. Pretty sure you can find what else is not working, i just didnt feel like sticking around much cause FAF is not fun anymore. Cant even see what maps are in the ladder now to decide that i dont want to play them anyway :D

Wanna fix stuff?
And feel free to hate on me for saying it out loud.
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Re: Nothing works

Postby Mad`Mozart » 16 Feb 2016, 17:51

Also, please someone explain to me how exactly this "moving to a new server" thing will affect my own experience.I got only this answer in aeolus
The new client and server may look and feel the same, but basically EVERYTHING has been rewritten, and it will take time to get all the issues settled and fixed

Vague level is beyond 9000 there. Can someone be more precise pls?

So far it was just that "moving server, pls be considerate" announcement.
And replay vault is still not working. Any ETA on that? Tired of being considerate already, just wanna stalk some replays it gives me incenitive to play.
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Re: Nothing works

Postby IceDreamer » 16 Feb 2016, 17:58

Aeolus works. Your title is invalid.

There's noticeably better connection stability once people are ingame for the majority of users.
TA4Life has hesitantly said the update may have helped with his UI lag
Navigating the client is faster
Connections over the proxy have been drastically reduced in occurrence
Proxy connections that are needed have reduced latency
Code is now in place to allow about 30,472,371 new features that have been requested since the time of Cleopatra

So I suggest you visit an optician if you can '...only see changes for the worse'. Or you could stop being inflammatory and sensationalist. A more accurate title would have been "Replay and Map vaults are still not working", with a request for a progress update on those issues.

Really though, patience seems alien to a handful of people here. Have you any idea how complex this stuff is? No. Or you'd be helping to fix it. It's coming. Bug reports are coming in. Sheeo's working on this stuff. No, more testing wouldn't have helped, much of this was working fine in the dev environment. It only appeared on stable.
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Re: Nothing works

Postby Morax » 16 Feb 2016, 18:43

The wait has been worth it. They are working on the bigger picture - stability and speed - while saving the features such as replay/vault/etc when that is taken care of.

I agree it sucks to not be able to watch and review replays, etc, but it will be get there.
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Re: Nothing works

Postby Blodir » 16 Feb 2016, 18:50

It looks like Mozy is finally able to play with Tokyto_ without connection issues. Good job!
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Re: Nothing works

Postby Mad`Mozart » 16 Feb 2016, 19:05

Honestly, i just tested my long running connection issue with several people. In fact, tested only with 2 so far. First try it ended up as usual but on 2 other tries it seems to be gone now. Im still skeptical but i'll have to give credit for that. Well done.

I have other concerns though. Just checked, replay vault is still not working. Pretty sure a lot of people want it back. So far not even a vague answer about that.
Also i wanna play new map that Blodir but he cant upload it.

IceDreamer wrote:Have you any idea how complex this stuff is? No.

This is the most interesting part. You're coming at me from your knowledge and experience just how damn complicated that stuff is. And genuinely surprised by my arrogant stupidity of not knowing it. I mean, come on! How can someone be such an ignorant cunt and not know How complex the stuff is? Cause if he knew, he wouldn't be asking.

So far thats more or less how people involved been treating me when im asking questions. Some were annoyed like you, others told to piss off more politely. I mean, its great that you do stuff for your little coding community but you guys seem to be give quite little shits to anything else beyond that.
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Re: Nothing works

Postby IceDreamer » 16 Feb 2016, 21:19

We're not doing anything 'For our little coding community'. If you think that, well, I give up, you're beyond hope or reason, and blinded to what's actually going on. We're doing it because we love the game, and want to make playing it better. We want to allow as many people as possible that privilege. Visionik spent money on this goal. A lot of money. Sheeo spends time on this goal. A lot of time. So does everyone else who contributes. A complete server rewrite, massive client adjustments, all done by a team of one primary person with a small handful of willing helpers, all unpaid and in their spare time, and in a single week there are only a couple of things still broken. That's not a disappointment. That's not a failure.

That's a fucking miracle.

Safest bet would be for you to assume two things: It's being worked on, and it's more complicated than you can possibly comprehend. I do this constantly, because it allows me to sit back when I'm annoyed about something and think, "Patience. It will be here when it's ready...". If I can't help out, there's no point being all demanding and angry, because time spend by people replying to me is time they're not spending fixing the stuff I want to complain about in the first place.
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Re: Nothing works

Postby Aulex » 16 Feb 2016, 21:58

You guys both need to chill. There was already a thread about poor communication which is something mozart is indirectly addressing, so this thread is redundant. IceDreamer, learn to not be an asshole when talking to people who are out of the loop.
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Re: Nothing works

Postby tatsu » 16 Feb 2016, 22:14

okay. I'm gonna be like obama's anger translator for IceDreamer except the opposite : a calm translator.

"I'm not criticizing you for not understanding the technicalities. I understand that it can't be possible to simultaneously grasp the level of complexity and not actually understand the code. It's hard to put in layman's terms what this will bring.... to do so I'm very tempted to say "everything" to you.... which I understand would be just as abstract and not helpfull as the current response. SO lets give it a more in-depth look but avoid as much as humanly possible any technicalities. The code from FAF was written originally by basically one man. And the man was very sloppy with his work. Now the funny thing about code is that there's potentially near-infinite ways to 'code' one thing. And it could still "work". Depending on your appreciation of "work". For example: FAF used to "work". not everyone could connect to each other. sometimes there were crashes.... all those things were considered by a certain quantity of people to qualify as "working". What we did is decide to turn the sludge that was the patchwork of patched up basically taped together lump of a code we had. And write it in another one of the acceptable "working" ways. Now... this leaves us with something that's less "working" overall.... why do this then? well lets metaphor this. imagine your basement dweller of a kid has a tidiness/organisation problem and that organisation problem is beyond the realms of what you could imagine at very worst. like junk is staked into pillars and shit you can't see the walls floor or ceiling they've been replaced with this cathedral of junk and if you touch one damn sock or one damn book the whole thing collapses and he rages at you and he just starts pilling it up again and it's not even his junk, most of it is yours!
Problem is (if that wasn't already a problem) that the basement is supposed to be shared half and half with you as it is also the garage and you're an automobile hobbyist and it's been years since that kid's been getting in the way of your hobby (you marveling at your antique car is the equivalent of you playing FAF and the junk cathedral is the equivalent of FAF server code .....and yeah I'll let you have that the basement dweller is ZEP ..whatever.... not the topic). So rewriting the server code is basically the equivalent to organizing the mess once and for all.... after having thrown out your kid.
And now you can finally fit in the great spark plug you wanted to throw onto that engine because you can finally find/access your wrench again. and it had been ages since you'd gotten a chance to tinker her up."

...is what IceDreamer said but without the aid of my translation.
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Re: Nothing works

Postby SeraphimLeftNut » 16 Feb 2016, 22:22

IceDreamer wrote:Aeolus works. Your title is invalid.

There's noticeably better connection stability once people are ingame for the majority of users.
TA4Life has hesitantly said the update may have helped with his UI lag
Navigating the client is faster
Connections over the proxy have been drastically reduced in occurrence
Proxy connections that are needed have reduced latency
Code is now in place to allow about 30,472,371 new features that have been requested since the time of Cleopatra

So I suggest you visit an optician if you can '...only see changes for the worse'. Or you could stop being inflammatory and sensationalist. A more accurate title would have been "Replay and Map vaults are still not working", with a request for a progress update on those issues.

Really though, patience seems alien to a handful of people here. Have you any idea how complex this stuff is? No. Or you'd be helping to fix it. It's coming. Bug reports are coming in. Sheeo's working on this stuff. No, more testing wouldn't have helped, much of this was working fine in the dev environment. It only appeared on stable.


The UI Lag seemed to have improved somewhat, but that underlying problem is still there, I do not plan to play until it is fixed, since 6k+ games of bs is enough for me.
no ui lag: https://www.youtube.com/watch?v=3MdcVdL2kIY
I think this is going to be fun
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