keyser wrote:why claiming "the problem is bad map design and not bad balance" is silly
I dont agree at all, bad map design is to be taken into account. You can t always blame balance. This is stupid easy way.
We can still change balance a bit, but you cannot solve all issue with changing balance since changing balance will impact several game style (1v1, 2v2, 3v3...).
Btw no idea why you need to put under water next to surface..
Having that middle island kinda put emphasize back on drop and labd war than on water map control with frihate and subs.
Placing mid land mass hopes to push navy into the sides instead of having some hover spam on sides and some unrelated snowball of a navy fight in mid (roanoke)
more uw mex might be coming soon, but i am trying to keep as little as possible
I am okay with encouraging drops and people trying to win over mid with land, being able to control all three branches of a factions military is hopefully some fun xD
But hey, we had a huge discussion in aeolus about gameplay and all we could do is theorycraft, hopefuly map vault is up again soon, also, i appreciate the comments despite my blatantly rebutting them xD
no more for today, its 5am here, put some time into this map today xD