automatch/ladder map pool

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Re: Announcement about the map rotation on automatch

Postby Lieutenant Lich » 15 Aug 2016, 02:26

open palms
open palms
open palms
open palms
open palms
open palms
open palms
open palms
open palms
open palms
open palms
open palms
open palms
open palms
open palms
open palms

Done.
Don't complain about that which you aren't willing to change.

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Re: Announcement about the map rotation on automatch

Postby JaggedAppliance » 16 Aug 2016, 00:48

We need to do something to celebrate new maps, and I don't see any tourney announced. Here's some new maps which can work for ladder:

Dusty mounds - 10x10, pretty standard gameplay but a more difficult map than usual.
break V2 - 5x5, diagonal spawns so you are at least as far from your opps base as you can be. Plenty of reclaim and some raiding opportunities. Looks ok for a 5x5
Forgotten Facilities 10x10 - non standard map with quite a bit of mass points and reclaim, interesting terrain with the plateaus in mid.
Flourishing meadows - 10x15, non standard map, terrain is slightly hard to parse at first but not too bad. interesting terrain features and maybe too many mexes in mid, worth a shot
Hollow - 10x10 veil of stars remake, looks nice, mexes are spread out, otherwise pretty standard map.
Farce in the Forest - schloob10/rumble in the jungle remake. map was fine, now it looks nice too.

Last but not least:
ZePilOt Dual Gap - "made by ZePilOt i love you all :)" )
"and remember, u are a noob, u don’t have any rights to disagree" - Destructor

My Youtube channel with casts > https://www.youtube.com/c/jaggedappliance
My Twitch > https://www.twitch.tv/jaggedappliance
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Re: Announcement about the map rotation on automatch

Postby a_zero » 28 Aug 2016, 18:27

Please put that x-6-Cancer out.
What an awful map.
a pain in the a***
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Re: Announcement about the map rotation on automatch

Postby Lieutenant Lich » 28 Aug 2016, 23:43

Never played x6 but, well, I do not play too much ladder until my new keyboard comes.
Don't complain about that which you aren't willing to change.

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Re: Announcement about the map rotation on automatch

Postby Zock » 15 Sep 2016, 12:43

New map pool for September/October:


5×5:
Canis River
Sentry point
break V2
projekt_I


10×10:
Forbidden Pass
Desert Planet II
Regor VI Highlands
Sleipnir
Saltrock Colony
High Noon
Forgotten Facilities
Dusty mounds
White Fire


20×20:
Emerald Crater
x6
Point of Reach


Maps removed:
Moonlight Pass
Moonlight
Syrtis Major
Eye of the Storm
Open Palms
Seraphim Glaciers
Last edited by Zock on 15 Sep 2016, 13:07, edited 1 time in total.
gg no re

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Re: Announcement about the map rotation on automatch

Postby Zock » 15 Sep 2016, 12:48

I have way too many normal 10x10 maps to choose from, and enough 5x5 (could use some more though), but there aren't many good 10x10 navy maps, and 20x20 maps in general. Suggestions for them welcome.

And if some mapper could fix the mentioned problems on x6 and sleipnir, that'd be very welcome too. :)
Last edited by Zock on 15 Sep 2016, 13:08, edited 1 time in total.
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Re: Announcement about the map rotation on automatch

Postby CookieNoob » 15 Sep 2016, 12:55

Maybe add some Ultimate maps with a random function that will chose the spawn points before the game (so the players spawn at positions 1+2 or 9+10 or whatever...). The game options could be set to something similar/the same (i.e. amount of reclaim and stuff) all the time.
Check out the next level of maps: viewtopic.php?f=53&t=13014
For adaptivity, customizability and less clutter in the vault.
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Re: Announcement about the map rotation on automatch

Postby JoonasTo » 15 Sep 2016, 13:10

Mountain_Lake_small for 10x10 pseudo-navy?

You probably don't want full 20x20 maps in ladder anyway. The average game time there is just too long compared to 10x10 and 5x5 maps.
Quantum Magnet?
Perhaps Death Magnet could be playable?
Desert Oasis seems too turtly for 1v1 but may be playable?
Pelagial is probably too slow?
Waterland probably needs a few mexes removed but should be good?
The Longest way if you remove the rear starting spot mexes and fix positions to start on the cliff or the front?
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Re: Announcement about the map rotation on automatch

Postby Plasma_Wolf » 15 Sep 2016, 21:29

Zock wrote:break V2


This map has to be kicked out immediately, or the spawns have to be fixed. Player 1 is in the top left and player 2 is in the bottom left.
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Re: Announcement about the map rotation on automatch

Postby biass » 16 Sep 2016, 05:21

Zock wrote:And if some mapper could fix the mentioned problems on x6 and sleipnir, that'd be very welcome too. :)


explain
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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