automatch/ladder map pool

Talk about general things concerning Forged Alliance Forever.

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Re: Announcement about the map rotation on automatch

Postby speed2 » 20 Jun 2016, 13:47

Mad`Mozart wrote:
speed2 wrote:Guys, updated :) Apologies for the delay. Zock please continue with the rotations.

How did this happen?

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Re: Announcement about the map rotation on automatch

Postby Voodoo » 20 Jun 2016, 13:53

I would say it's time for a nice ranked today.
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Re: Announcement about the map rotation on automatch

Postby Voodoo » 20 Jun 2016, 20:15

I found only one game :/
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Re: Announcement about the map rotation on automatch

Postby ZLO_RD » 20 Jun 2016, 21:06

"somebody of your skill level is searching for ladder game" message is partually broken, it does not display if person started searching before you logined in

I have to relog after every game to avoid "error occured and was automaticly reported" message/error

not only that but i have to close all other programs to minimise chance of this message occuring

and it can take me multiple tryes of relogining to get a ladder game...

Edit: and for last few weeks i only find inferior players in ladder... i even wanted to check how big my win streak is now, but i could not do it cause replay vault does not display win/loss info correctly in case of ladder games :x
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Re: Announcement about the map rotation on automatch

Postby NapSpan » 24 Jun 2016, 15:59

Fixed in Equilibrium
We have "Continentals" so moving shit around must be important.
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Re: Announcement about the map rotation on automatch

Postby edmundopt » 04 Jul 2016, 18:38

Haven Reef has 4 cars near starting point, each one with 300 mass, if you go first bomber, you can deny 1200 mass to enemy, and there's nothing he can do!!

EDIT : check reclaim values, TOP player has more mass!!
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Re: Announcement about the map rotation on automatch

Postby Zock » 03 Aug 2016, 15:11

New map pool for September/October (once implemented):


5×5:
Canis River
Sentry point
break V2
projekt_I


10×10:
Forbidden Pass
Desert Planet II
Regor VI Highlands
Sleipnir
Saltrock Colony
High Noon
Forgotten Facilities
Dusty mounds
White Fire


20×20:
Emerald Crater
x6
Point of Reach


Maps removed:
Moonlight Pass
Moonlight
Syrtis Major
Eye of the Storm
Open Palms
Seraphim Glaciers
Last edited by Zock on 15 Sep 2016, 12:43, edited 1 time in total.
gg no re

ohh! what a pretty shining link! https://www.youtube.com/c/Zockyzock
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Re: Announcement about the map rotation on automatch

Postby Plasma_Wolf » 04 Aug 2016, 00:48

High Noon

Oh help. I actually won the battle I played an hour ago but I expected to do much worse and I have very bad memories of the last time I played 1v1 games there...

x6

I never played this one before just tested against 3 AI teaming up on me and it looks interesting but there are plenty of things that can go wrong here. It feels like with Seraphim Glacier and Emerald Crater. There is an incentive to go rush rush rush but teching up is interesting too. I bet that the first dozen times I'll do it just wrong. If I tech up someone else rushes me out of the map and if I go rush someone will effortlessly stop me with higher tech.

I feel that Seraphim Glacier is too large to go only rush rush rush with navy or air and Emerald Crater is just... :x

Hope I'll like this one more. There's a civilian base in the middle with PDs and artillery, I did find out that the artillery did not target the mexes I was building, while it did have at least one in the inner circle in range. It also had a T2 radar so it would've picked up the signal. The place does not have AA but it has a shield generator and it seems like a waste of effort, time and resources to kill that stuff in the middle in order to get those mexes and get a path through the middle towards your opponent, while they can then use that path for free. Yes there are wrecks to reclaim if you kill those T2 artillery but if your opponent sees what you're doing (And they may well see it because they can scout as much as they like) then they can let you do the dirty job and then take the spoils.
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Re: Announcement about the map rotation on automatch

Postby Lieutenant Lich » 04 Aug 2016, 02:44

Right, right... remove the good ol' Theta and Loki, add High Noon, a map which makes Aeon and Seraphim OP because they can attack with T1 and other factions can't...

Otherwise, I like Roanoke out of the rotation and I am most definitely happy that Haven Reef it out. Badlands are out so that is good as well, the name says everything about the map (AKA it's bad for 1v1 but good for team games).
Don't complain about that which you aren't willing to change.

My mod:
viewtopic.php?f=67&t=12864
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Re: Announcement about the map rotation on automatch

Postby biass » 04 Aug 2016, 03:03

Badlands was a fun 1v1 map, ill miss it
Havent seen Slepnir since i first started faf, wonder if it can make up for it
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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