Creating a new Proxy Server for AU Players

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Creating a new Proxy Server for AU Players

Postby snuffles » 30 Jan 2016, 11:14

Hi all,

I'm looking at server providers to host an AU FAF Proxy, longterm.
Can I get some figures on the monthly data usage of the current EU proxy?
Also I'm no python wizard, so any help or documentation that'll guide me (or the datacenter monkey) on how to install, test and troubleshoot the new proxy would be wonderful.

I'll post back here when I have locked-in a suitable candidate.
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Re: Creating a new Proxy Server for AU Players

Postby snuffles » 30 Jan 2016, 17:13

I have a candidate willing to do it for free, or little to no cost on a backbone in Syd.

The only hiccough now is how much data it is expected to use - I would estimate a grand cap of 20GB/wk
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Re: Creating a new Proxy Server for AU Players

Postby Sheeo » 30 Jan 2016, 22:09

Hi Manta, the client/server code currently will not support additional proxies, so you'll need to add support for this prior to setting up a proxy server. Since we're moving to using a standard TURN proxy server, that's all your datacenter monkey will need to know (There are probably concerns about authentication though, so if you want to do this on your own you'll have to do some integration there).

This is part of the work we're doing though, and an AU proxy is certainly something we're looking at.
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Re: Creating a new Proxy Server for AU Players

Postby snuffles » 31 Jan 2016, 05:12

Thanks for that Sheeo,

I'm no coder, I can only contribute hardware resources to the project.
Let me know when you (or whoever is responsible) is ready to make use of the server I've reserved and we can go ahead with getting the AU solution in place.

Is this a relevant article, in regards to the TURN Proxy you're moving to?
https://docs.pexip.com/rp_turn/rpturn_intro.htm
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Re: Creating a new Proxy Server for AU Players

Postby nine2 » 02 Feb 2016, 01:26

This would be amazing
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Re: Creating a new Proxy Server for AU Players

Postby biass » 02 Feb 2016, 08:57

<3
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: Creating a new Proxy Server for AU Players

Postby egamruf » 11 Oct 2018, 04:46

This is the saddest thing I've ever read, as of 11 October 2018, and seeing that there is still no proxy.
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Re: Creating a new Proxy Server for AU Players

Postby biass » 11 Oct 2018, 05:57

Yes but we don't have to connect to a proxy anymore in the first place.
At the time of the OP, this meant upwards of 1000 ping to other Australian players, this isnt the case anymore and thus an AU proxy is not required
Map thread: https://bit.ly/2PBsa5H

Petricpwnz wrote:biass on his campaign to cleanse and remake every single map of FAF because he is an untolerating reincarnation of mapping hitler
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Re: Creating a new Proxy Server for AU Players

Postby Geosearchef » 11 Oct 2018, 09:57

If anyone wants to host one, you need a standard TURN server, e. g. installing COTURN would do. In the config file you will have to set: realm, lt-cred-mech, use-auth, static-auth-secret

I don't know if the current connectivity solution supports multiple turn servers, I highly doubt, but ICE does. In that case ICE will pick the best connection possible probably using the best TURN server avilable. (first of all it would check dkrect connections of course)
The proxy server is not there to lower latencies, it's there to ensure connectivity in the case of all other candidates failing. The only thin such a relay server would improve id connectivity between 2 local players not having to be relayed via europe if srflx candidates fail.
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