Bug: Beetles with attack command before loaded in transport

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Bug: Beetles with attack command before loaded in transport

Postby HZH » 23 Jan 2016, 20:20

Hello everyone,

Recently, I have been encountering many players using beetles with great effect (i.e. sniping commanders). While I personally have nothing against beetles used in a normal way, I heavily oppose the excessively used method of queueing attack commands before loading beetles into a transport so that they glide/glitch over the ground when being unloaded at their destination. As a result, the beetles cover the distance between the unloading location and the location of the enemy target in no time - leaving even the players with high APM, overcharge available, and having the ACU heading towards the right direction helpless.

Since this is a unintended behavior of beetles, I propose this glitch to be added to the "List of banned exploits". In other words: It should not be allowed to queue attack moves for beetles before loading them into a transport.

If required, I can provide further replay-samples to outline the negative impact this method has on the integrity of the game.

Thanks,
HZH


Sample Game: ID 4348901
Test Game: ID 4349181
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Re: Bug: Beetles with attack command before loaded in transp

Postby ZeRen » 23 Jan 2016, 21:26

HZH wrote:Hello everyone,

Recently, I have been encountering many players using beetles with great effect (i.e. sniping commanders). While I personally have nothing against beetles used in a normal way, I heavily oppose the excessively used method of queueing attack commands before loading beetles into a transport so that they glide/glitch over the ground when being unloaded at their destination. As a result, the beetles cover the distance between the unloading location and the location of the enemy target in no time - leaving even the players with high APM, overcharge available, and having the ACU heading towards the right direction helpless.

Since this is a unintended behavior of beetles, I propose this glitch to be added to the "List of banned exploits". In other words: It should not be allowed to queue attack moves for beetles before loading them into a transport.

If required, I can provide further replay-samples to outline the negative impact this method has on the integrity of the game.

Thanks,
HZH


Sample Game: ID 4348901
Test Game: ID 4349181

:D :D good morning people doing this long time(me included-thx Tokito :D :D ) :D this is normal thing not a bug, you can use it with any unit, even build this way

I am supprised that you met many people using beetles, becouse in my 400 games I met like 2 players that did beetle snipe

I dont see why this is problem, did you ever tried it? it is not so easy, transport is stupid if you unload beetles next to standing com or near structure then trans unload them like kilometer away from com and beetles? all so stupid just move,stop,move,stop,die and the unloading speed? so slow ( and you need lot of attention to make this work, not like mercy)

but if this snipe works it is very rewarding ;)
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Re: Bug: Beetles with attack command before loaded in transp

Postby HZH » 23 Jan 2016, 22:23

Hi Zeren,

I tried out many other Cybran units, only the Beetle behaves in this irrational way (the lab also behaves similarly, although the distance covered by glitching/gliding is less big). All other units hit the ground and then (afterwards) head towards the target as opposed to the Beetle which is dropped and immediately glitches/glides over the ground.

Best,
HZH
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Re: Bug: Beetles with attack command before loaded in transp

Postby IceDreamer » 23 Jan 2016, 23:11

Beetles exploding before the touch the ground is a bug, and one I tried to fix in the past. It's tricky. I fully support adding this to the banlist until I can find a way to make the stupid thing work properly.
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Re: Bug: Beetles with attack command before loaded in transp

Postby Sovietpride » 24 Jan 2016, 00:38

It's not that they don't touch hte ground.
It's that they seem to magically warp about, and often in different directions, which makes them really annoying to deal with.

That said though, I still don't feel they're much of a problem. They're much less common than being mercied, and the deal is the same.
Scout, and build some flak....

Now, what i do with beetles on the otherhan...
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Re: Bug: Beetles with attack command before loaded in transp

Postby HZH » 24 Jan 2016, 02:06

Admittedly, this method is not too commonly used, albeit there exist 2 players who use it excessively without shame in high-rating games). However, this way of purposely bugging the Beetles to "warp"/"glide"/"glitch" which is not supposed to work should have no space in competitive teamgames.

An easy alternative is to group the Beetles before loading them into the transport and immediately order the group to attack, when the transport lands.
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Re: Bug: Beetles with attack command before loaded in transp

Postby speed2 » 24 Jan 2016, 02:11

I think you have a very big world to discover yet if you really think only me and Tokyto use beetles this way. Over 1000 ppl got inspired by his tutorial where he explained it in detail one year ago :D



This way of sniping ACU is here since Intergalactis Colosseum, hi LuXy :D
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Re: Bug: Beetles with attack command before loaded in transp

Postby HZH » 24 Jan 2016, 02:38

Don't know if it's a good thing that high-ranked players even make tutorials of how to abuse bugs, definitely a great example and inspiration for lower-ranked players.
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Are beetles bugs?

Postby Luminareo » 24 Jan 2016, 09:04

I guess I'd be one of the inspired lower-ranked players. I have a lot of fun doing beetle snipes. A fair portion of my kills are from this tactic. Honestly, I get a bit of a rush coordinating my beetle load and my scout's flyby. I'm always surprised no one else at my level does it: no one has attempted beetles on me in my ~1000 games.

leaving even the players with high APM, overcharge available, and having the ACU heading towards the right direction helpless.
To me, this is essential to the ideal function of a snipe. It exploits not a lack of attentiveness or apm in the preceding second, but a lack of preparation, intel, and positioning in the preceding minute. If my air is distracted, my flak misplaced, and my opponent unscouted, he has a specific opportunity to capitalize. Noticing the drop three seconds before it lands should not be enough to save me. Building an energy storage should not make me snipe-proof. It's not a subtle rebalance you're suggesting: if beetles were delivered properly packed for easy overcharging, it's possible beetle drops wouldn't be used at all.

Calling the scatter an exploit goes a little far imo, especially if other high-speed, high-acceleration units (labs) do the same thing. Beetles move quickly and erratically by design. In my view, this is a niche but creative use of the queuing system.
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Re: Bug: Beetles with attack command before loaded in transp

Postby --- » 24 Jan 2016, 10:50

HZH wrote:Don't know if it's a good thing that high-ranked players even make tutorials of how to abuse bugs, definitely a great example and inspiration for lower-ranked players.

Imo its definitely not a good idea and I for one am glad the balance team in general uses more reason than plenty of higher ranked players. If it was for those guys, we still could block the Yolo with a satelite. Sometimes I can't comprehend why they enjoy circle jerking so much.
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