Hello everyone,
Recently, I have been encountering many players using beetles with great effect (i.e. sniping commanders). While I personally have nothing against beetles used in a normal way, I heavily oppose the excessively used method of queueing attack commands before loading beetles into a transport so that they glide/glitch over the ground when being unloaded at their destination. As a result, the beetles cover the distance between the unloading location and the location of the enemy target in no time - leaving even the players with high APM, overcharge available, and having the ACU heading towards the right direction helpless.
Since this is a unintended behavior of beetles, I propose this glitch to be added to the "List of banned exploits". In other words: It should not be allowed to queue attack moves for beetles before loading them into a transport.
If required, I can provide further replay-samples to outline the negative impact this method has on the integrity of the game.
Thanks,
HZH
Sample Game: ID 4348901
Test Game: ID 4349181