stop ui lag - place

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stop ui lag - place

Postby SeraphimLeftNut » 15 Jan 2016, 02:48

Edited:

Given Sheeo et. al. suggestions, it now appears that more RAM and getting rid of the paging file entirely is the way to go.
Last edited by SeraphimLeftNut on 20 Jan 2016, 21:46, edited 1 time in total.
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Re: stop ui lag - place

Postby tatsu » 15 Jan 2016, 17:27

what does placing the paging file on a different harddrive achieve and how do you do it?
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Re: stop ui lag - place

Postby SeraphimLeftNut » 15 Jan 2016, 23:55

tatsu wrote:what does placing the paging file on a different harddrive achieve and how do you do it?

A lot of rendering is dependent on reading something off the harddrive. If that same harddrive also contains the paging file that is used by all the programs on your pc then you will get conflicts of interest,especially when some of those processes have high priority. This is not an issue when you have low ram usage.

you should be able to change the settings easily in the control panel system advanced settings performance, etc.
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Re: stop ui lag - place

Postby Sheeo » 16 Jan 2016, 00:02

Indeed the real solution here is to make sure you have enough RAM. If you're swapping then everything will lag, if it's a platter disk then it will lag hard.

Use an SSD for your game files (and swap).
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Re: stop ui lag - place

Postby SeraphimLeftNut » 16 Jan 2016, 00:10

Sheeo wrote:Indeed the real solution here is to make sure you have enough RAM. If you're swapping then everything will lag, if it's a platter disk then it will lag hard.

Use an SSD for your game files (and swap).


What is enough ram?
I have 8 gig and never go above about 4. However, if I open a whole bunch of large files, like videos then close them, they will be in standby in the memory. Having these files there makes the system begin to use the swap file and it it quite clear to me that putting the swap file on a different hhd made the game run smoother(alternatively I can use rammap to trim standby memory, but then I ahve to keep checking it)
I can also put in 16 gigs or ram, but that might create other issues for me, so I am sticking to my 8 gigs.
I can easily also fill 16 gigs of ram with standby garbage.
I can also turn the swap file off completely.

What I stated here is my favorite solution to the problem. Zero theory here.
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Re: stop ui lag - place

Postby Eoinbastian » 16 Jan 2016, 21:48

I wonder if putting fa on a ram disk would help? You probably need at least 16gb to do it but it should theoretically improve performance? Would replays still save to hard disk?
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Re: stop ui lag - place

Postby IceDreamer » 17 Jan 2016, 11:30

Or just stick everything on a 512GB NVMe SSD. my brother reports that this... Works... :D
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Re: stop ui lag - place

Postby Col_Walter_Kurtz » 18 Jan 2016, 11:25

SeraphimLeftNut wrote:
Sheeo wrote:Indeed the real solution here is to make sure you have enough RAM. If you're swapping then everything will lag, if it's a platter disk then it will lag hard.

Use an SSD for your game files (and swap).


What is enough ram?
I have 8 gig and never go above about 4. However, if I open a whole bunch of large files, like videos then close them, they will be in standby in the memory. Having these files there makes the system begin to use the swap file and it it quite clear to me that putting the swap file on a different hhd made the game run smoother(alternatively I can use rammap to trim standby memory, but then I ahve to keep checking it)
I can also put in 16 gigs or ram, but that might create other issues for me, so I am sticking to my 8 gigs.
I can easily also fill 16 gigs of ram with standby garbage.
I can also turn the swap file off completely.

What I stated here is my favorite solution to the problem. Zero theory here.


If you make a ramdisk on a 16 or 32GB machine, you will always have the fastest pagefile possible. But at the same time, you could just disable the pagefile completely because it's backup for when your un out of RAM. Which won't happen if you have that much. If you still have 4GB free you too can disable the pagefile completely and see if it makes a difference.

The thread you linked to is about framerate stutter, and possible influence of memory. Specifically for COH where the dude is experiencing a memory leak. I therefore don't quite understand how it would be relevant here. Not to mention the UI lag you talk about seems to be input lag / freeze during command and not framerate issues.
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Re: stop ui lag - place

Postby Morax » 18 Jan 2016, 18:33

What motherboard do you have TA? I try to stick with common hardware timings for memory and FSBs rather ones that are "easier to overclock" as you can see some issues with that realm...

Perhaps your CPU/vid/mobo common have some bottleneck or incompatibility. You don't seem like someone that doesn't research your hardware but just in case that's always been my method. I never tend to get hardware issues where some games work better than others...
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Re: stop ui lag - place

Postby Morax » 18 Jan 2016, 18:48

some guy from that Nvidia forum post wrote:The reason changing the RAM speed and timing can help is when they more closely match the FSB or whatever they're calling it now for the CPU.


This is like my most sought-after and important thing I do when I buy a PC. If these are as close as possible you will get smooth performance. I don't like doing any excessive overclocking nor "underclocking" - yes, that's a thing - so that FSB and Mem are in sync.

The best PC hardware tech I've ever learned from said FSB speed is like the king of compatibility (not speed).
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