by Sovietpride » 09 Jan 2016, 19:01
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1) Orientation to the FAF client.
- The tabs
- Rating
- Games
- Mods
- Ladder. (i.e, dont fucking press it)
2) economy.
- The concept of a flow economy. (i might need some pointesr here to explain it simply)
- Sources of power
-Types of generators
- A word on RAS (i will cover this at some other point)
- sources of mass
- Mexes.
- Reclaim = map based.
- REclaim - unit based
- the concept of "eco balance"
- the importance of map control.
-
3)Build orders.
- The idea of a simple standard build order (Land factory, x2 pgen, x4 mex, x3 pgen) to commit to memory.
- FAF being no different from other RTS's in the regards that there will always be an "optimal" opening.
- a warning that there will be other openers (looking at you first bomber...)
- a warning that this is a basic build order.
4)FAction differences. - an overview.
- That for new comers, they should avoid aeon.
- UEF - simplest, but by no means weakest or strongest.
- Units do what they do on the tin with no bells or whistles for hte most part.
- pretty mass efficient.
- Tend to be more defensive.
- Tend to fight head-on.
- very strong late game.
- Cybran -
- Focus on map control, speed.
- Not good at defence as a rule of thumb.
- Not great mass efficiency unit for unit, rely on combined arms for good effect.
- Beaten by terrain and hills.
- A fair few gimmicks that outright murder people.
- A fair few gimmicks that are important in order to fight head on.
Serphim -
- Tbh, i dont have much eperience with them, so input on their overview would be nice.
- Jack of all trades.
- Powerful t2.
- fall off a bit late game.
- very strong navy
Aeon
- Faction which plays different from the other.
- Arguably very micro intensive.
- Best air.
- Units are very mass efficient, but require micro in order to be used to full effect.
- hence, novices should avoid Aeon until they are familiar with the game.
nomads.
- Who?
A link to BRNK's unit tutorial video if they so wish to know a breakdown of the different units.
I may do one myself, but ATM there are higher priorities.
5)The importance of map control.
- Tying in with the bottom one.
- x3 t1 mexes are cheaper than one t2 mex.
6) Intel.
- Radar, and how to use it.
- where to place radar
- when to place radar
- types of radar.
- stealth
- omni
- cloaking.
7)) Teching, and a word on the engy mod.
- How engy mod works.
- when to tech
- how to tech
- choice of tech
8) How to win the game.
- Kill the enemy commander.
-Not get your commander killed. (protecting from snipes, not walking into pd, not being pants on head retarded, etc)
9) Handy templates to have.
- PD surounded by walls.
- X4 pgen
- X4 mass storage.
- 4x4 grid (Factory surround)
-
10) common novice mistakes.
- Power storage.
And that would be the first chunk, that should give a solid grounding to all newcomers.
Please feel free to give comments. I wont be enacting this project for a few days yet.
Advanced tutorials:
1) Economy -
Teching mexes: Horizontal vs vertical.
ADjacency
MAss fabricators, ras sacus.
Reclaiming.
2) Stealth and cloaking.
3) Common ways to die in team games.
Mercies, corsairs, TMLs, surpriseexperimentaltotheface
4)
Completed sections:
Basics: 1, 2.
Last edited by
Sovietpride on 19 Jan 2016, 03:29, edited 2 times in total.