Hi everyone,
I figured I would share some material regarding game development that I stumbled upon.
These resources are not about programming but rather about game design, balance and philosophy. Please feel free to use this thread to share any material you find relevant or interesting to FAF.
So first: Extra Credits : https://www.youtube.com/channel/UCCODtT ... vPCOr_Uydg
They have a lot of video, here are some that I feel may be relevant to FAF :
Player types in MMO, I feel we encounter the same profiles here :
https://www.youtube.com/watch?v=1drDuaQXm_U and https://www.youtube.com/watch?v=yxpW2ltDNow
Since we deal a lot with balance, we encounter the risk of power creep :
https://www.youtube.com/watch?v=M3b3hDvRjJA
About social curve design, useful when thinking about new player entering the comunity :
https://www.youtube.com/watch?v=QuG7mIpVFc0
https://www.youtube.com/watch?v=chFBWY7a9GI
https://www.youtube.com/watch?v=ggDB6eSyQf8
A mantra for game design - Fail Faster :
https://www.youtube.com/watch?v=rDjrOaoHz9s
Aesthetics of play, useful to understand why some people like some features while some don't :
https://www.youtube.com/watch?v=uepAJ-rqJKA
Ok, enough for extra credits, they have more good stuff, but I'll leave it there. Let's go with Sirlin. Many of you know his book on competitive play but he also has a lot to say about balance and game design, here is the article page of his website:
http://www.sirlin.net/article-archive/
That will be all for today, please share any resources you encounter. if anything, I'm interested.