please explain this pathfinding to me

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please explain this pathfinding to me

Postby SeraphimLeftNut » 04 Dec 2015, 06:25

4143378
http://www.mediafire.com/watch/4b5d26cx8obekp9/path.mp4
to be clear, the inties were given a single attack order on the transport, no other orders were given
no ui lag: https://www.youtube.com/watch?v=3MdcVdL2kIY
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Re: please explain this pathfinding to me

Postby SC-Account » 04 Dec 2015, 08:45

Looks like it works exactly as it is supposed to do.. did I miss anything? What would you expect it to do instead?
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Re: please explain this pathfinding to me

Postby SeraphimLeftNut » 04 Dec 2015, 09:59

SC-Account wrote:Looks like it works exactly as it is supposed to do.. did I miss anything? What would you expect it to do instead?

They took a break before attacking.
Can you explain why you cancelled your initial attack order then replaced it with a move order followed by an attack order.
http://www.mediafire.com/watch/8bjdq4j7 ... dogler.mp4
no ui lag: https://www.youtube.com/watch?v=3MdcVdL2kIY
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Re: please explain this pathfinding to me

Postby ZLO_RD » 04 Dec 2015, 10:59

He wanted inties to wait a bit, so trans will be in the air and loaded.
He made a move order to the side and then attack order on trans. But it happened so that move order was too close to left intie so he desided that he already completed that command
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Re: please explain this pathfinding to me

Postby SeraphimLeftNut » 04 Dec 2015, 11:59

ZLO_RD wrote:He wanted inties to wait a bit, so trans will be in the air and loaded.
He made a move order to the side and then attack order on trans. But it happened so that move order was too close to left intie so he desided that he already completed that command

Maybe you could watch the video in the op and let me know what you think.

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no ui lag: https://www.youtube.com/watch?v=3MdcVdL2kIY
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Re: please explain this pathfinding to me

Postby ZLO_RD » 04 Dec 2015, 13:43

SeraphimLeftNut wrote:Maybe you could watch the video in the op and let me know what you think.

Intie with 1 kill behaved normal
Intie with 0 kills decided to slow down when transport was dropping

Whatever was reason, i can't think of an explanation why only one intie desided to derp a little

Edit, i am from mobile atm, maybe you can check if you clicked attack on trans itself or on engy inside of it...
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Re: please explain this pathfinding to me

Postby Downlord » 04 Dec 2015, 16:18

IMO, the attack command should be cancelled anyway as soon as the transport is out of radar coverage. It makes no sense that the inties know where to go.
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Re: please explain this pathfinding to me

Postby ZLO_RD » 04 Dec 2015, 16:29

Well that is how game works atm, we are just investigating. Making inties loose target is more like suggestion

I agree that you can abuse this current tracking behavior to track teleporting acu or track any unit or kill cloaked unit( acu mole selen) if it was not cloaked for a second, target stealth field in enemy army after scouting it once, target bomber and know it approximate position by watching where your t1 aa goes, tatget bomber with aa so when it fly out of vision range pd will still shoot and TON of other abuses that everyone use...
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Re: please explain this pathfinding to me

Postby SeraphimLeftNut » 04 Dec 2015, 18:22

Downlord wrote:IMO, the attack command should be cancelled anyway as soon as the transport is out of radar coverage. It makes no sense that the inties know where to go.


That seems like a simple way to make things more consistent across games and I think it would be better than it is now.

However, this would be a pretty big change and will allow a lot of interesting micro.
no ui lag: https://www.youtube.com/watch?v=3MdcVdL2kIY
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Re: please explain this pathfinding to me

Postby Morax » 04 Dec 2015, 18:51

Personally, I've noticed that air unit logic has gone very downhill. I've had to babysit inties and bombers more than ever while in the past I could queue up attack routes with a bomber rather "hoverbomb" and pay attention elsewhere.

Now these days the bomber may just stop and protest its salary rate. This usually happens VERY early on in the game and makes little to no sense to me.

As far as transports no being tracked, that's something in the game where it doesn't make sense, but it definitely would require way too much apm to track with vision. The solution is to send an air escort or clear out a landing zone with inties before sending a lone transport.
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