Hi guys,
I have noticed that AI games are becoming more popular. At any given time there are at least 20% and sometimes 50% of games in progress that include AI. I really think the FAF management team has underestimated just how popular this method of play has become. I am not suprised to see so many peeps battling the AI, especially now that Sorian's brilliant AI is embedded and runs so well.
There are many forms of AI battle being fort such as:
2 humans(teamed) v 1AI v 1AI,
2 humans(teamed) v 4AI(teamed) ,
3 humans(teamed) v 1AI v 1AI v 1AI,
1 human v 1 human v 1AI v 1AI v 1AI v 1AI,
4 humans(teamed) v 4 AI(teamed)
4 humans(teamed) v 2AI(teamed) v 2AI(teamed)
Also lots of games on Survival maps where the AI units are map generated without the need for AI resources or plants.
Unfortunately I do not see many games of true 'TeamPlay' where just the Sorian Turtle AI(not AIX) performs at maximum strength and ability, and with the human team in a good position to create an excellent battle with fast game speed. All the other forms of AI battle listed above will cause slow game speed or poor AI performance, except on Survival maps.
Once peeps try a proper TeamPlay setup they will never again play the slow doggy matches that are currently the norm.
Here are some tips to improve AI matches:
TeamPlay Setup
- Choose a TeamPlay map made for fast internet play... size will be dependent on slowest computer capability. 20x10 size maps or bigger needs all quad CPUs @3GHz with 1000 units.
- Place humans and the AIs in the correct start positions... I have marked my latest maps with 'H' for Human start positions and 'AI' for AI start positions. Generally I place the Human start at the top of the map or on the right hand side. There are exceptions such as 'Serpentine Siege' which has the AI start on the right side. The map description should tell you where the start points are for each.
- Use only 2AI ... 2AIs will give faster game speed and be harder to defeat than 3AIs. Of course 1AI would run faster than 2 but my maps are set for 2AI with 2 unoccupied start point expansions available for a good balanced game.
- Select Sorian Turtle AIs... they always build a good Navy if the map has water markers, do decent Air, also a strong ground attack and are best at resource production.
- Team the AIs... I notice in some replays that peeps are not teaming the AIs. This gives a lame game as the AIs will attack each other and not attack the humans.
- Make the AIs the same faction...Aeon or UEF seem to go best.
- reduce the land expansions to say 5... that will allow 10 land plants for each AI...total max 20...(or 15plants if Air is not restricted...10land+5air = total max 30)
- reduce the naval expansions to say 4...that will allow 12 shipyards for each AI...total max 24.
- TML inaccuracy... to max 20%... your Fatboy will still not get anywhere near the AI base.
- Cheating... off
- Civilians... none
- FoW... explored
- No rush... off
- Prebuilt Units... off
- Share... full share
- Unit cap... 1000
- Victory conditions... Annihilation (your efforts will not score under the current FAF score system but who cares as long as the game is fun to play.
Other settings and advice:
- Ally with other humans
- Set 'Allied Victory' and 'Share Resources' (do in game)
- It is worth having voice communication with you ally... we use Skype without headphones... just a mic.
- If you are expert and find the Sorian Turtle AI an easy pushover then use Sorian Turtle AIX set at say 1.5 cheat power and 1.5 build power.
- If you want to play on custom maps that have no FA markers then you will generally need AIX to produce a decent battle. An AIX will always build a much better defended main base.
- Restricting Air will generally give a faster game speed and improve the AIs performance.
I have seen replays where one human commy rushes the AI base, blows up in the middle of it and his units are Autogiven to his partner... this is not TeamPlay.
There is only one rule for TeamPlay - all allied human commys must be alive at the end of the game for a true Allied Victory. If any commy dies or leaves the match is lost.
Latest TeamPlay Maps
Serpentine Siege.v0001
Aeon HomeWorld.v0001
Planet X.v0001
Water Dragon
AwarE Wolf
Red Rift
Zan-Uyalthow StarGate
Ythotha
TeamPlay Mt Glenam
coming soon... not yet in FAF Vault
Amazonia TeamPlay LandLink
Painted Desert TeamPlay
Braincakes_Thermo_TeamPlay
AwarE1 ver2
Wish List.
- A Co-Op server devoted to TeamPlay.
- A unique scoring system that allows 'Annihilation' mode and Survival mode
- A time limit to complete the battle depending on map size.
- Immediate game end, as a team loss, if any Human commander dies or leaves.(The AI can lose commy and continue)
- A computer that will run a 40x40 map with 2 or more AI and not slowdown.
Hope this improves your AI experience.
roj