desert arena TeamPlayAISize: 5x5
TeamPlay 2 Humans in start positions 1&2 verse 2 teamed AIx Sorian Turtle AI in positions 7&8.
Map made by ozonex. I was asked to move the Hydrocarbon power closer to the bottom right start position. At the same time I added FA markers. This map can be used for all human battles as it is the same as the one being used for 1v1 ladder, except for the power plant move that makes it more balanced.
No restrictions.
Mountain Pass TeamPlayAISize: 10x5
TeamPlay 2 or 3 Humans in start positions 1&3 or 1,2&3 verse 2 AIx Sorian Turtle AI in start positions 4&6. You could also add a Sorian Rush AI in position 5 to give a hard start.
Map author is unknown. I edited the landform to make full use of all the map. There were already too many FA markers on this map, although the AI did not run well. It now has the full set of FA markers and runs much better. I had to delete about half the markers that were in place.
LRCs, Satellites and Aeon Paragon are restricted on this map.
King of the Hill TeamPlayAISize: 20x20
TeamPlay 2 Humans in positions 1&2 verse 2 teamed AIx Sorian Turtle AI in positions 6&7. Good players can add Sorian Rush AIs in positions 4&5. Can be played with three Humans in positions 1,2&3 verse four teamed Sorian AIs(2AIxTurtle + 2Rush) if all have good CPUs. Tested using all Aeon faction for AI and 1000units.
This is a modified version of Zbindens King of the Hill. I have changed the landform and added FA markers.
LRCs, Satellites and Aeon Paragon are restricted on this map.
roj