Something must be done to unstealth supcom fa features

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Something must be done to unstealth supcom fa features

Postby SeraphimLeftNut » 23 Oct 2015, 05:08

A prime example of a stealth feature is the spread attack move. Attached is a screen shot of how Tex learned about it. I had a similar experience when Briang told me about it.
I know there are many other features like this, like attack ground, orders for units in transport, etc.

Looking for ideas on how to make this information easy to digest for new players and those of us who are simply ignorant by construction.
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no ui lag: https://www.youtube.com/watch?v=3MdcVdL2kIY
I think this is going to be fun
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Re: Something must be done to unstealth supcom fa features

Postby Tex » 23 Oct 2015, 05:16

Not embarrassing at all TA :P
But I get yo point.
"It doesn't matter if you win or lose, just that you play a beautiful game."

My channel --POV gameplay-- http://www.youtube.com/channel/UCMfEJdmVXE6jBSuMEezEldQ
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Re: Something must be done to unstealth supcom fa features

Postby Ceneraii » 23 Oct 2015, 05:24

Really? I found out the moment it arrived. There was an announcement and shit I believe. I don't believe there was anything stealth about it. Also if you look at suggestions forum there's a whole thread on what should be included in the WIP micro tutorials, so add it there?
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Re: Something must be done to unstealth supcom fa features

Postby SeraphimLeftNut » 23 Oct 2015, 05:38

Ceneraii wrote:Really? I found out the moment it arrived. There was an announcement and shit I believe. I don't believe there was anything stealth about it. Also if you look at suggestions forum there's a whole thread on what should be included in the WIP micro tutorials, so add it there?


Someone who joins FAF today will not have seen the announcement from 2 years ago. Others like Tex and TA who are drunk and high either or respectively are also not likely to see an announcement about anything.
no ui lag: https://www.youtube.com/watch?v=3MdcVdL2kIY
I think this is going to be fun
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Re: Something must be done to unstealth supcom fa features

Postby Tex » 23 Oct 2015, 05:42

I was drunk for the first year, and then studying hard for the second year. So I missed it twice it seems :D
"It doesn't matter if you win or lose, just that you play a beautiful game."

My channel --POV gameplay-- http://www.youtube.com/channel/UCMfEJdmVXE6jBSuMEezEldQ
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Re: Something must be done to unstealth supcom fa features

Postby Iszh » 23 Oct 2015, 07:52

I played before 2009 there is a casted game on seton with me. I learned about factory attack move maybe now 1 year ago. The most useful things should really be mentioned somewhere more obvious. As well as some tactics like air fight and so on. Or maybe i do not know the point where i can find all this stuff?

Factory attack move (alt + right click) t1 bombers automatically attack targets in the way and engis go to the attack point and start reclaim with very high range

For airfight needed button (s for stop) planes are searching new targets in front of them dont click to often or they ll stop does not work good with t1 planes essential for asf and t2 bombers

Assisting already assisting engis for factories - if you sent all engis to a factory assisting and the first engi starts to built you can select all of them again inclusive the one who already started and assist with right click the engi which is already building. Effect is all engis in built range stop immidiately at their position and assist. They dont drive to their normal assist positions anymore.

In general Engi use if enemy tanks or reclaim or whatever is in building range and you cant to reclaim it press ( S for stop + E for reclaim) otherwise they will drive to close lose time and not stop at maximum range. Essential for acu reclaim on any map like seton or whatever.
Same for assisting buildings press (S Stop + R Repair)

T2 bombers also should be mentioned in a guide because they are difficult to handle. If you use Patrol they will never ever attack ground units only air. You need to stop them then they kill air with priority and if there are no air targets anymore they attack ground. Attackmove exactly the same. They go to the end of the factory attackmove waypoint and fight only air on the way there. At the moment they arrive and lose all orders if there are no air targets anymore they attack ground.

lots of thing should be mentioned here more. Spread attack i didnt know as well :)
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Re: Something must be done to unstealth supcom fa features

Postby speed2 » 23 Oct 2015, 08:05

SeraphimLeftNut wrote:
Ceneraii wrote:Really? I found out the moment it arrived. There was an announcement and shit I believe. I don't believe there was anything stealth about it. Also if you look at suggestions forum there's a whole thread on what should be included in the WIP micro tutorials, so add it there?


Someone who joins FAF today will not have seen the announcement from 2 years ago. Others like Tex and TA who are drunk and high either or respectively are also not likely to see an announcement about anything.

Someone who joins FAF today has the comfort of all the info written on wiki, including spread attack/move. And as always if you find somehting missing there, you can always add it. I think we all saw already how "this should be done" works on faf aka "If you want something do it yourself."
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Re: Something must be done to unstealth supcom fa features

Postby rxnnxs » 23 Oct 2015, 12:13

What about the integrated GAZ_UI where it enables you to drag the build queue back and forth.
And the rotatable Templates.
after a fresh install of windows where i forgot to save my game.cfg i KNEW it works but did not manage it to work again.
guess what: it has to be enabled under the optins.
it is standard at OFF.
its not even not knowing about, its even off..

so i would also like a booklet where all those things are written down.
and more. how units behave and so forth.
but those extended unit hints are going into the right direction. you have to enable them of course..
and a list what mods should be used to come easy into the game.
speed2 wrote:Someone who joins FAF today has the comfort of all the info written on wiki, including spread attack/move. And as always if you find somehting missing there, you can always add it.

lets do it
Last edited by rxnnxs on 23 Oct 2015, 12:17, edited 1 time in total.
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Re: Something must be done to unstealth supcom fa features

Postby lextoc » 23 Oct 2015, 12:15

Isn't this one of the fun parts of FA? That you can still learn stuff after 2 years of playing it?
I'm watching you!
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Re: Something must be done to unstealth supcom fa features

Postby Exotic_Retard » 23 Oct 2015, 12:19

boys boys boys......

http://wiki.faforever.com/index.php?title=Unit_Micro


all you need to do is fill in the blanks : D
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