Chris Taylor interview

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Chris Taylor interview

Postby tatsu » 07 Oct 2015, 13:17

In case you guys hadn't seen it (sorry i didn't post it sooner I've known about this one awhile)

http://waskul.tv/portfolio/chris-taylor ... skul-2015/
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Re: Chris Taylor interview

Postby Resin_Smoker » 07 Oct 2015, 14:01

Tailor sold the community out, hence he's not worthy of one once of respect or acknowledgement.

Oh and in case folks have no clue what I'm talking about.... SC2

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Re: Chris Taylor interview

Postby Cuddles » 07 Oct 2015, 14:29

Resin_Smoker wrote:Tailor sold the community out, hence he's not worthy of one once of respect or acknowledgement.

Oh and in case folks have no clue what I'm talking about.... SC2

Resin



Don't be an ass Resin. He wants millions to play his games not 1000's
Turinturambar defended very valiantly
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Re: Chris Taylor interview

Postby --- » 07 Oct 2015, 14:48

Another very insightful interview with Chris Taylor. Seems to be a nice guy caring for his team.
https://www.youtube.com/watch?v=5zJdMRKBbLE
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Re: Chris Taylor interview

Postby Resin_Smoker » 07 Oct 2015, 16:43

Cuddles wrote:Don't be an ass Resin. He wants millions to play his games not 1000's


Can't say that i really believe Chris Taylor gives a sh!t considering how things have gone for his last few (gas-powered) releases. All i know is that he cashed in on the success of the TA / SC-1 release, while having a third party developer (Square Enix) to finish off SC-2. This does not strike me as someone who really wants to create / release a product with PC gamer's in mind. Rather, this was a mad dash direct to the console market with the PC release being a shallow after-though.

Now if your still wanting to drink the cool-aid, then by all means have at it.

Resin
Last edited by Resin_Smoker on 07 Oct 2015, 17:24, edited 4 times in total.
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Re: Chris Taylor interview

Postby Resin_Smoker » 07 Oct 2015, 16:48

Blackster wrote:Another very insightful interview with Chris Taylor. Seems to be a nice guy caring for his team.
https://www.youtube.com/watch?v=5zJdMRKBbLE


Chris seams like a swell guy but still not buying it.

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Re: Chris Taylor interview

Postby Col_Walter_Kurtz » 07 Oct 2015, 17:20

Way to ruin the thread with a bitter attitude.

OT: No news on upcoming titles as far as I can see
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Re: Chris Taylor interview

Postby Aulex » 07 Oct 2015, 17:28

Resin_Smoker wrote:
Cuddles wrote:Don't be an ass Resin. He wants millions to play his games not 1000's


Can't say that i really believe Chris Taylor gives a sh!t considering how things have gone for his last few (gas-powered) releases. All i know is that he cashed in on the success of the TA / SC-1 release, while having a third party developer (Square Enix) to finish off SC-2. This does not strike me as someone who really wants to create / release a product with PC gamer's in mind. Rather, this was a mad dash direct to the console market with the PC release being a shallow after-though.

Now if your still wanting to drink the cool-aid, then by all means have at it.

Resin


https://www.reddit.com/r/IAmA/comments/ ... es/c812jfl

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Re: Chris Taylor interview

Postby --- » 07 Oct 2015, 18:02

"I hit this point a few times, but in short... we made some big high level errors, like maps that were too small, and units that were too big. I'm pretty confident that if we did SC3 we'd get it right... but alas, hindsight is always 20/20."
- Chris Taylor, 2013

https://www.reddit.com/r/IAmA/comments/ ... red_games/

I wish there was SC3 in the making, I totally would believe in him.

Interesting note:
"SupCom 1 took 3.5 years and cost over 10 million."
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Re: Chris Taylor interview

Postby lextoc » 07 Oct 2015, 18:58

Chris Taylor can't get on my bad side after creating FA
I'm watching you!
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