Hello,
So I am one of the crazy aircraft carriers fanatics who loves to load them up with t1 bombers and launch 50 at once into the enemy base to scare them to death -_-
I unfortunately have no idea how to rework FAF since I am not a techie guy outside of making excel macros. I know the aircraft carrier is only used for AA in Setons f.ex., but I do believe that given the proper improvements listed below it would also be feasible and therefore used by players a lot more frequently.
I have been playing around with them for a bit now in sandbox and do think that they are actually a really cool tool but not easy at all to operate due to the following reasons:
1) When unloading planes or issuing move commands (like the ones to dodge tempest blasts crucial to survival), the build order stops and needs refreshing, this is annoying and cost additional apm that some of us dont have or should be using for other stuff.
2) there are 2 choices for a loaded aircraft carrier for the player, go into unit selection and click each unit individually to send out or send out all of them.
-Now lets assume f.ex. we have 20 inties and 30 t1 bombers in the Carrier and we see 15 torpedo bombers heading for us which will kill our precious if we dont get out some planes, however we dont have time if we have mixed unit build to click out 20 planes as the torps will be there by the time we do so and we will take a lot of damage, so this option sucks.
-And now lets assume we use the other feasible option, sending out all 50 planes with the deploy command. In this case it takes time to unload all planes and we might be launching bombers in front of inties and causing some inefficiencies. Also we are launching bombers which cost 60% more mass and have less hp and may be subject to other ships firing at them or whatever.
*Bottom line conclusion, carriers versatility is restrained for the player due to the lack of appropriate commands and display.
Suggestions to improve usability of carriers and improve gameplay by adding new options to players:
A) Carriers need to have the units displayed as single image (i.e. Inti (number), Bomber (number)) instead of having the display (Inti, Inti, Inti, Bomber, Inti, Bomber, etc). The display should be like the display of troops/building when you shift click select your entire base+troops.
B) Players need to be able to click on the single image of the group of 1 troop type to select how many of these he wishes to deploy, similar to how the build queue is set on factories. F.ex. I may have 50 torpedo bombers however I only require 5, shift click on the torpedo bomber to select 5/50 and launch would be really useful.
C) Carriers have to have the ability to build while they are moving and deploy troops while they are building without the queue being broken.
D) Carriers should stop building troops when they are full instead of launching newly built ones after max capacity is reached (Why? -This is not to give away to the enemy that aircraft is being built in the carrier which increases the value of its destruction)
I am happy to learn how to work these things out with the right guidance by someone with the abilities which I obviously do not possess if it is feasible
Overall I believe that as these improvements do not alter the balance but makes players be better able to use the aircraft carrier and engage naval battles in a more strategic way, it is a good idea which can be developed and add something valuable to the FAF experience.
I am happy do discuss any improvements, concerns or disagreements.
Thank you for reading.
Best Regards,
Evildrew