I thought rating isnt meant to rise because people always want to "balance" games. I am i wrong or isnt any so called balance (adding the worst players in the best players team) some kind of anchor for rating? Even random is balancing people. But just thinking neutral about it the reason is to reach 50% win rate for everybody. Rating cant rise this way. Thats why people try to cheat the system on one hand with "balancing" games or on the other hand what is even more effective search for an unknown smurf and take him to your team since you know he is very good but has low rating. He can help you win vs this balance system and jump higher in rating. Or playing together with friends farming rating but here it is difficult to find enemies.
My opinion here is that only a real RANDOM function would bring fairness and stop all this. As long as people artificially force a 50% win ration to everybody rating will go down for everybody because people try to avoid this whole system with creating smurfs. And they are reducing the rating for some people to carry it to themself and a few others. With a full random team it is sure that if you are a noob and you are in a team with a noob you will be fucked like hell and your rating will go down since every second game you will have the worst people in your teamand not in the good players team. With balanced games you are forcing rating to stop or to slowly go down to 1000 average rating.
Maybe i am wrong with this, i would like to hear that it is not true and thats only my fault that my rating is dropping slowly but very constant for 2 years now. MIght be also true no question
But i think i noticed sometimes the tendency when i join for example with my 1600 1000+ games that i get 3 position fails in a 4v4 and i simply even winning my position easy cant win vs 3 lost positions in such a game (very extreme example). And please thats really no complain i know it sounds like but i just wanna know if that thought is correct or not.