Rule: Post play by play walls of text relating to your replays, using any format you think is good or convenient.
Back in gpgnet days before there were casts people used to write up play by play reviews of games. It would be nice to bring this back in some form.
Watching yourself lose and writing down what you did wrong or right is a good way to get better, furthermore reading these should also be a good learning tool for others.
Generally try to get the replay numbers in there, also don't try to catch everything.
Example:
Twin Rivers 3745786
mephi(aeon) vs TA(cyb)
From TA point of view
BO: Land, mexes/pgens, air, pgens, land
fac: eelessetsE
LAB taking a longer path than necessary, then just sits there
bomber out first scouted and killed
a spread of 3 scouts giving intel
air loss stupid attack with intie 2v1 bad air fac way point
4:30 slight power stall, too much mass
loss of scouts 4:45
a single air scout
total air loss again
top expansion side under thread from auroas, no radar, can't judhe the side of the force
acu out to meet regular spot for enemy acu 6 min
total air loss resulted in poor intel
scouts on sides, islands still free 6:30
bomber to side to secure 6:45
minimal loss of mexes
7 min a mix of medusa and mantis pushing ahead on both sides, acu retreat in mid
see enemy drop on top island 7:30
engineer that went to bottom island does not finish factory(bomber)
at 8 min tanks in a drop to top island
no t2 mexes ytet, enemy has t2 mexes
acu fighting unknown forces in mid
8:45 top island nearly secured, engineers present
9 min, massive aurora pushin is defended poorly
bottom island secured 9:30
enemy has 4 t2 mexes to my 0
scouts see a t2 pgen at 10 min
some trouble on top island from drops and bombers around 10:15
bomber harass on bottom island
poor scouting, seeing everything but the enemy hq
11 min have no idea where enemy acu is, but see hq for first time and it is t3 land
more t2 mexes for enemy
still problems getting mexes on side islands
t2 air is built hoping for a snipe but power stalling hard
see first harbs at 12 min, full retreat (didn't actually realize there was a t3 land hq
total power stall trying to get that t2 pgen
12:45 finish pgen, a t1 drop on bottom side
acu out to meet a couple harbs no upgrades
8 t2 mexes for enemy
acu bearly survives killing 3 harbs
harb drop on bottom island, no chance
corsairs targetting enemy t2 pgens but they are shielded and there are almost 3 of them
veteran enemy harbs raping t1
corsairs fail, time to gg
15:10 corsairs target and kill a couple harbs
a harb takes top island
total mass stall 15:30
lots of paused t1 land factories
harbs raping...
t3 land at 16 min
loss of air control
gg 16:30
mephi 61k mass 1000000 energy
TA 52k mass 600000 energy