Exotic_Retard wrote:in short, this mechanic prevents many situations where units lose their orders, and just land in the enemy base or something, and to avoid a lot of "luck based" air plays where a player sends planes in a slightly wrong direction to intercept.
This I have to deal with all the time, as is shown in the op thread replay.
The issue that is bigger than losing orders or giving wrong orders is the fact that a group of inties that is given an attack order will not only go after the enemy but will attempt to form a formation along the way. This slows the inties down allowing transports to have a few more seconds of flying time.
The way around this is to always keep most of your airforce in a big clump(watch luxy), or to use spread attack(against a single target) and spread attack move orders.
This is an extra hastle that is a pain even when you "understand" what is happening, to newer players this is probably complete nonsense.
TAKE AWAY ALL FORMATIONS FROM AIR UNITS. Unless the player specifically pressed ctrl key to specify a formation move order. (currently the regular move/attack orders and group attack and move orders are both group attack orders with slightly less organization without the ctrl key)
I would actually want the standard move order or attack order to never care about formations, force the player to use the formation move order to get the formation at the way point.(Regular move order followed by formation move order)
The hidden issue, which is obvious to some, but is hard to convey to others is that the formations are formed slightly differently on different pc's.(I remember Zock's explanation was that all these people who get slow moving formations from regular move orders are accidentally hitting the ctrl key)
To play around with formations in sandbox with cheats, change the value of path_ArmyBudget in the console. Also try the other path_xxxxxx commands.