bigcrap757 wrote:I have been playing supcom FA for a long time now and have an interesting question to ask: how much of supcom is strategy? I am in no way certain about this and am very open to counter arguments, but it seems like winning requires the player remembering certain steps rather than making decisions. It seems that most of the decisions are "should I tech up/upgrade this or build this?" and most of the time the answer to that relies on one question: do the enemy have the units to overrun me/higher tech? Most of my problems seem to not come from making a wrong decision, but rather from forgetting to build factories or upgrade mass. I am interested in seeing what you guys have to say.
I feel that, especially early on, much revolves around remembering critical steps. The economy is very complicated, there are many small things you can forget, and scouting is not very easy.
For me the strategy part of the game began when I could match my good opponents in eco and basic 'memorization'. Now I'm more often getting a feeling that I play a strategy game; mostly by clever raiding. It is fun to position forces at two or three fronts, baiting the enemy with something (maybe my ACU), and running a force into their base.
Later on, strategy emerges when your front is strong enough that you can invest in something, and then you can choose what that something is. And there is offcourse the unit composition. Building fast & fragile hover tanks in T2 is kinda risky, but they can do a lot of damage if they get to the right place.
Still, I would absolutely love it if the game would automate, or offer automation, on these memorization things you mentioned. I suggested advanced notifications for this as a start
viewtopic.php?f=42&t=10200. But more could be done.