I would like to say this community is very boring on their map choices. It's like nobody wants to liven things up by choosing something different. Take a chance and discover a different world for once just like what the retail box says (Some of these maps don't look like a different world but simplistic and artificial) or do you want play it safe because you don't want to lose on a map you haven't played before, I don't get it. Was there a huge FAF meeting I wasn't aware of that told everyone to only pick these maps . I think that FAF should be renamed to Seton's Clutch, ISIS (who knew we like terrorists so much), Gap of Rohan, Roanoke, THERMO and we should delete all other maps that aren't these.
Do you know what all these maps have in common? There Turtle maps and they all favor three factions, especially UEF. These maps hinder cybrans stealth ability because their are no flanking routes on any of these maps except Roanoke because Cybran most prized unit the deceiver which carries all the weight of the entire faction is totally useless at this point. These maps have choke points that bottleneck units to one point on the map and that is in favor of UEF's T3 PD and Turtling, also chokepoints counter cybrans rush and stealth strategy. but your probably thinking "but I hate getting flanked and trying to counter said attack, it takes too much strategy like an RTS game. I would rather turtle up and build structured for hours and Send out 100 Experimentals". Well play SIM CITY if you like building repetitive structures for hours if that's your fetish. That's why I like the Cybran's strategy and Philosophy to end the damn game before 30 Minutes because I got shit to do.
The average person doesn't want to play a game for more then 15 minutes."LIES, LIES, LIES!" you say, well how does that explain Supreme Commander 2! The developers realize people weren't digging long laggy games and made a shorter faster version. I'm not saying Seton sucks or SIM CITY sucks, I'm saying that we should try diverse none chokey maps. But I will say Thermo sucks balls, that map is the most BORING UNCREATIVE SIMPLISTIC ARTIFICIAL TURTLE MAP that I have ever had the misfortune to ever play on. who created that map? Anyone could easily make Thermo. Did the creator give up early? Why try to disperse the mass extractors? we all know that Ur lazzy, just clump them up the mexes. Look I'm just going to create a map that's a straight line and have black empty space in the middle so people cannot get to each other with have no AIR, Artillery, NUKES, TELE or Satilite. There will be no sand or color so we will know its a human made map. This map will be the most popular map in history of faf because you don't have to worry about being attacked and you can build as many structures to your hearts content.
I have couple of maps in mind that can beat these maps in terms of FUN, the first one is Drunken Pirates, Selkie Isle, Burial Mounds,Forest planet, Pyramid, Tabula Raza, Desert Planet, The Ditch, Saraphim Outpost 4 vs 4, Snake Rift, Aeon Afterworld, Flooded Tabula Rasa and etc. The maps that I chose look natural and doesn't look like some human try to play god or threw some blocks together in Minecraft. In some of these maps like There is room to flank and make a Stealth or splinter base behind or on the side of your enemy if you are creative and smart. Oh, I want to Emphasize the fact you can make a base behind your enemy because the spawn point's don't hug the corners of the map like a pussy because people don't like getting attacked behind there base but that's what cybran is best at, attacking weak points with all angles with their stealth. That's why Most of these maps don't have cluster fucks of commander's in one corner of the map, which gives claustrophobia to some people (like please give me elbow room... HEY THOSE MEXES ARE MINE!), like I swear I'm going to rush to take all my teammates mexes if I play one of these maps again. Corner hugging with your entire team on a map, makes it a pussy map and allows the inevitable TURTLE game, which lasts for hours.
What I like about these maps is that you can get lost in them cause they have a lot of detail decor, obstacles and the games aren't usually predictable. Each of your teammates has there own area to fight and defend which makes the world bigger, chaotic and brings the feeling I'm alone versing my own mirror but help could be given on the other side of the map. They allow plenty of fights all around the map not just in one corner, which brings the whole map to life. The bump on the hills could make strategic arty outpost especially Yerrot mountain's Which you don't have to load up Total Annihilation anymore to get this awesome nostalgia because it is here in Forged Alliance. Total annihilation maps are great example of good map building. Well if this whole thing could be summarized is that Choke point cluster corner Artificial looking maps are terrible and Stops Cybran's whole faction purpose.