The new map rotation for the ladder

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Re: The new map rotation for the ladder

Postby nine2 » 18 Jan 2016, 00:20

4v4 version of canis :)
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Re: The new map rotation for the ladder

Postby Mephi » 18 Jan 2016, 21:36

remove theta, nothing to do with skill there only luck
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Re: The new map rotation for the ladder

Postby Blodir » 18 Jan 2016, 22:53

Mephi wrote:remove theta, nothing to do with skill there only luck

Rather Theta than any of the other 5x5 maps really
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Re: The new map rotation for the ladder

Postby Eoinbastian » 19 Jan 2016, 09:00

Sovietpride wrote:Pyramid 4v4/3v3? There was a tourney a while back, 1v1 on team game maps and pyramid was quite good apparently.

Do this. That sounds fun to play
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Re: The new map rotation for the ladder

Postby Gozert » 20 Jan 2016, 02:06

still think that pyramid is a bad idea. if we want some teammap in the ladder because people know those I'd rather recommend 6-Icelands_v5 or Souvenir. both maps are just a little bit more manageable mass wise, which imo results in better games. Though if you feel that icelands is a little defensive, i'd agree, but then again, so would pyramid after the insane and braindead 30 t1 land spam settles
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Re: The new map rotation for the ladder

Postby JaggedAppliance » 20 Jan 2016, 02:57

Yeah that Icelands is a good map.
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Re: The new map rotation for the ladder

Postby Morax » 20 Jan 2016, 03:11

Cobalt Valley, please
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Re: The new map rotation for the ladder

Postby Mad`Mozart » 22 Jan 2016, 14:24

Where did Point of Reach go? :cry:
Not really a navy map in this rotation. You changed roanoke for pizza i believe, but its more about drops and hover/amphibious tanks. Bermuda got to stay too, where navy is one of the last things that wins you games. And i thought there will be white fire at least but its not in the pool either :|
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Re: The new map rotation for the ladder

Postby Zock » 22 Jan 2016, 17:16

keep raonoke
gg no re

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Re: The new map rotation for the ladder

Postby Sovietpride » 22 Jan 2016, 22:54

Indeed.
Lack of naval maps which involve movement beyond point A->B is sad
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