The new map rotation for the ladder

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Re: The new map rotation for the ladder

Postby Sovietpride » 14 Jan 2016, 18:35

Artic refuge:
Whilst I like the map in a way, doesn't this map favour top side, as that's where the trucks are? (Unless vet has been changed)

White fire:
Eh.....
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Re: The new map rotation for the ladder

Postby Eoinbastian » 14 Jan 2016, 22:01

Why get rid of Regor? Its one of the best 1v1 maps we have. If you want rumble in the jungle in, then keep it and get rid of vya or syrtis for badlands. They are all similar eco whoring maps. why have 3?
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Re: The new map rotation for the ladder

Postby Blodir » 14 Jan 2016, 22:08

Honestly I don't like any of the replacements except for pizza
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Re: The new map rotation for the ladder

Postby TheKoopa » 15 Jan 2016, 02:00

SeraphimLeftNut wrote:provisional list, make suggestions and let your feelings be known
(Replacement)
Vya 3
Roanoke (White Fire)
Bermuda (Point of Reach)
Open Palms
Regor VI (Rumble in the Jungle)
Theta Passage
Loki
Syrtis Major
Niflheim
Seraphim Glaciers (Pizza)
Rumble in the Jungle (Badlands 4v4)
Cobalt Valley v.1 (Arctic Refuge)
craftius maximus (Veil of Stars v3)
serenity desert small (massif 10x10 version)
Saltrock Colony (Monaki)


White Fire has 2 secret scripts in its code. One of them is "IfCybran=True, then Win=CybranPlayer", the second part is "IfFrigateCount=LessThanOpponent, then LoseGame=True"

Basically what I'm saying with this poorly structured lua code is that white fire is frigate spam cancer, with all games being decided by who is cybran and who has more frigates, nothing else.

Bermuda (Point of Reach)


Bermuda is a way better map than Point of Reach imo.

craftius maximus (Veil of Stars v3)


Afaik the map isn't finished yet, haven't talked with molotow in a long time about it.

serenity desert small (massif 10x10 version)


Both of these maps are trash, better to pick maybe..... idk something else.

Cobalt Valley v.1 (Arctic Refuge)


Imba map, besides the fact that you autolose if you don't use BH's BO.

Rumble in the Jungle (Badlands 4v4)


I'd rather sub in Badlands for Vya, I haven't played Rumble but it looks fun and intense.
Feather: I am usually pretty good in judging people's abilities, intelligence and motives

Evildrew: Just because I didnt choose you for my team last year doesnt give you the right to be all bitchy and negative about my proposal
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Re: The new map rotation for the ladder

Postby Sir Prize » 16 Jan 2016, 03:42

SeraphimLeftNut wrote:provisional list, make suggestions and let your feelings be known
(Replacement)
Vya 3
Roanoke (White Fire)
Bermuda (Point of Reach)
Open Palms
Regor VI (Rumble in the Jungle)
Theta Passage
Loki
Syrtis Major
Niflheim
Seraphim Glaciers (Pizza)
Rumble in the Jungle (Badlands 4v4)
Cobalt Valley v.1 (Arctic Refuge)
craftius maximus (Veil of Stars v3)
serenity desert small (massif 10x10 version)
Saltrock Colony (Monaki)


A general point first off: Changing half the map pool every two weeks takes away a lot of the appeal of this smaller map pool for me as someone who doesn't have time to play 50+ ladder games per rotation. I think the appeal of a small pool is that everyone knows the maps so map knowledge doesn't effectively decide games inside 5 minutes between players of comparable skill. I appreciate that people who play 10 or more games a day would get bored by slow rotation, and 1v1 map makers have no incentive, so I think we need to look at a different system. At this point I'd prefer the old system (bugfixed) with the TA pool as the common/popular map pool.

Specific maps - Bermuda Locket is the best 20km map due to needing land, sea and air to win and no faction having any major advantage.
Regor's one of the most popular 1v1 maps in the game.
White Fire can also be decided by air and T2 hover, but no one seems to like it (I don't mind it, it's pretty unique, but that's the strongest praise I've seen).
Badlands>Syrtis>Vya if we can't have all three - all can be heavy eco but Badlands can easily be decided with aggression, Syrtis somewhat (and it's a total classic, along with Palms and Theta), Vya only if your opponent has a much worse build.
Monaki - I don't like the look of ACU ponds, chokepoint fights, hard to redistribute units and first bomber being a bit too low risk (land obstructions, no civ AA), high reward (expanding engies). But I may not know what I'm talking about on that one.
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Re: The new map rotation for the ladder

Postby SeraphimLeftNut » 16 Jan 2016, 04:28

Generally thank you for all the responses. I will come up with a new provisional list. When people complain about the pool I try to always point them to the thread, so when you are making statements for and against maps in this thread it makes a difference.

Vya 3
Roanoke (Point of Reach)
Bermuda
Open Palms
Regor VI
Theta Passage
Loki
Syrtis Major
(Rumble in the Jungle) in another long term spot
Niflheim

one of the short term slots will be removed
Seraphim Glaciers (Pizza)
Rumble in the Jungle (Badlands 4v4)
Cobalt Valley v.1 (Arctic Refuge or make suggestion)
craftius maximus (Veil of Stars v3 or make suggestion)
serenity desert small (forgotten facilities)
Saltrock Colony (Monaki)
no ui lag: https://www.youtube.com/watch?v=3MdcVdL2kIY
I think this is going to be fun
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Re: The new map rotation for the ladder

Postby SpdyGonzalez » 16 Jan 2016, 05:40

I am going to make the worst possible sugestion.. I think it adds some fun, and this is a game!
I think it kinds of makes some sense, so, so far, I could not find a map, and I actualy did play them all, not in ladder mode ,but in custom 1vs1, that I don't like but, we can have in this forum thread a voted pool, not for the best map to be added, but for the worst one, like that map that nobody likes, like "the hateful map vote".

Second sugestion : "that really new shiny s**** map"
Yes, maybe because I went into vacation for a while, I really never seen so many 'new' maps, so why not include a never ever 1vs1 map in also voted pool.

to simplify, one rotation would have a very bad map, the other rotation would have a never played before map. "Why not!" :)
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Re: The new map rotation for the ladder

Postby nine2 » 17 Jan 2016, 07:03

Ive grown to like serenity desert small a lot and would love to see it around for longer
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Re: The new map rotation for the ladder

Postby BrutalMoustache » 17 Jan 2016, 12:17

I'd like to see red rocks in the pool. I could argue about the merits of putting it in but thb I just really like the map. A nice air/navy/land balanced map
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Re: The new map rotation for the ladder

Postby Sovietpride » 18 Jan 2016, 00:18

Guess im going to be the vote of dissent against bermuda locket.
Don't understand the selling of it as requiring land sea and air.

It's try to grab expansions with attendant reclaim, and then just endless waypoint spam into enemy position.
Sea becomes a vague stalemate and maybe air plays a part.

Point of reach is far better. You know, being able to actually move...


Syrtis major doesn't play anything like VYA-3.
VYA-3 is generally eco whore central, Syrtis is much more fluid. Any 10x10 map in general will require some pushing of the t2 mex button.



Map suggestions:

Return of twin rivers?
Pyramid 4v4/3v3? There was a tourney a while back, 1v1 on team game maps and pyramid was quite good apparently.
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