The new map rotation for the ladder

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Re: The new map rotation for the ladder

Postby manread » 30 Nov 2015, 23:01

Reccomended map changes:

Theta Passage --> Theta Passage 5
4 leaf clover --> Serenity Desert Small
Keep Standing Stones
Roanoke Abyss --> Sera Glaciers
Pelagial --> Flooded Tabula Rasa
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Re: The new map rotation for the ladder

Postby Morax » 01 Dec 2015, 00:52

Flooded Tabula Rasa should be an awesome map for 1v1...!

I wish Stella Maris would return as 1v1 too since it shows the true skill of macro management!
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Re: The new map rotation for the ladder

Postby Morax » 01 Dec 2015, 00:53

Ban Four Leaf Clover for eternity. I'm so mad that I have a BO for that map down....
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Re: The new map rotation for the ladder

Postby mirroredwang » 01 Dec 2015, 21:58

The Great Void

It is technically a 20x20 map, maybe make it proper 20x20 and remove or "symmetrize" the civilians?
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Re: The new map rotation for the ladder

Postby Morax » 02 Dec 2015, 22:27

I'd like to file a formal complaint for adding Crag Dunes to the ladder pool. I don't see where the talent comes in such a mass-dump rich map that turns into an obvious spam fest with a luck of catching someone's comm off-guard.
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Re: The new map rotation for the ladder

Postby SeraphimLeftNut » 15 Dec 2015, 23:01

Provisional list. Make suggestions

Vya 3
Roanoke
Bermuda
Open Palms
Regor VI
Theta Passage
Point of Reach -> Seraphim Glaciers
Loki
Syrtis Major -> Craftius Maximus
Niflheim
Forbidden Pass -> Rumble in the Jungle
Theta 5 -> Cobalt Valley
Canis River -> Flooded Tabula Rasa
Crag Dunes -> Serenity Desert Small
Better Isis -> X6
no ui lag: https://www.youtube.com/watch?v=3MdcVdL2kIY
I think this is going to be fun
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Re: The new map rotation for the ladder

Postby Sir Prize » 18 Dec 2015, 00:23

SeraphimLeftNut wrote:Provisional list. Make suggestions

Syrtis Major -> Craftius Maximus

Craftius is pretty controversial, so should probably go in fast rotation. Syrtis is classic, don't remove.

Can we get some vetoes and/or the option to opt out of the high rotation pool please? That or exotic retards idea from a page or two ago.
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Re: The new map rotation for the ladder

Postby Mad`Mozart » 18 Dec 2015, 03:32

Anything that requires coding of even 1 line is simply impossible. So no vetos or any other nice things for you :geek:
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Re: The new map rotation for the ladder

Postby Apofenas » 22 Dec 2015, 08:31

Current map pool->This or similiar map pool https://docs.google.com/spreadsheets/d/ ... edit#gid=0 with 50/50 to get your selected map or your opponent's selected map. Without some random guy who isn't participates in 1v1, but decides what maps yuo should play and what maps you shouldn't AND without some random maps that aren't selected by both players.
BalanceVictim wrote:I tried it out, and yes, the anti-torpedo is a useful tool now. Sadly, the rest of the unit is still extremely weak compared to any other frig
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Re: The new map rotation for the ladder

Postby codepants » 23 Dec 2015, 22:19

Just to clarify -- it's now a dice roll to choose either a map of yours or your opponent's, and then a dice roll which map of those pools?

EG, if a map is not chosen by you or your opponent, it will not get selected?

Doesn't this favor people who only choose one map? (not criticizing, just trying to learn)
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