The new map rotation for the ladder

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Re: The new map rotation for the ladder

Postby SeraphimLeftNut » 05 Nov 2015, 01:21

current(change)
Twin Rivers (Vya 3)
Roanoke
EOTS
Open Palms
Regor VI
Theta Passage
White Fire
Loki
Syrtis Major
Williamson's Bridge (Crimson Feud)
Desert Arena (Badlands)
Dry Canyon v3 (4 Leaf Clover)
Summer Duel (Desert Planet)
Open Zeta (Standing Stones)
Pelagial (leave for another 2 weeks)
no ui lag: https://www.youtube.com/watch?v=3MdcVdL2kIY
I think this is going to be fun
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Re: The new map rotation for the ladder

Postby nine2 » 05 Nov 2015, 12:36

I like maps like Open Zeta and Dry Canyon because they are good land maps that aren't just thrash-fests - can easily go t2/3 land, t2 air, acu upgrade etc.

Not saying this for any reason in particular. I guess I'd like Open Zeta in perm pool.
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Re: The new map rotation for the ladder

Postby lextoc » 05 Nov 2015, 12:52

Feels to me like Eye Of The Storm has been in the map pool for 10 years.

EDIT: Don't take out Twin Rivers :cry:
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Re: The new map rotation for the ladder

Postby Blodir » 10 Nov 2015, 19:24

Nobody is playing ladder because of maps like The Scar btw FYI
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Re: The new map rotation for the ladder

Postby Morax » 13 Nov 2015, 21:46

I've noticed a spike in 1v1 play this and last week as I've been able to get a few games a night even after work...

That may be because Blackdeaht, Ti_Xi, Hixtory, Inquisitor, Tex, Cryzex, Nexus, myself, etc are playing quite regularly.

Keep it up, guys!
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Re: The new map rotation for the ladder

Postby Sir Prize » 15 Nov 2015, 08:22

Exotic_Retard wrote:ok, how about this:

old system, you can select as many or as few maps as you like.
you cant play on the same map if its been played in your last 5 games, to stop a major complain of the last system.

you play only the maps commonly selected between the two of you.
only if the system doesn't find a common map from you/your opponent, does it to to the common map pool.
the common map pool is managed manually - and is the current map pool reduced a little. (at least 11 maps.)
you can also veto up to 3 maps. this is only useful for vetoing maps from the common map pool.


this means:
if you like the map pool, you select 0 maps and veto 0 maps. you end up only playing the maps from the pool.
if you like the map pool exactly as it is right now, you select those maps that are missing from the reduced map pool.
if you want a really small map pool, you veto some maps from the pool and you end up with a smaller one.
if you like the old system, you select maps you like, and veto maps that you don't like
if you like the idea of a map pool but you dont think its quite right, you veto some maps from it, and select some of your own - you get a modified map pool essentially


i think this can please the most people. see any problems with this?

one i can see is that is slightly benefits those who want to play the map pool, but imo since you can veto maps you get to avoid ones you hate the most, its not so bad.
another downside is that you wont be able to play maps that other people dont want to play (and therefore dont select).
This actually makes everyone happy, right? I would like to be able to opt out of the "you can't get the same map x times in a row", but I'm probably unusual in that I don't mind replaying a map. Hope this happens!
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Re: The new map rotation for the ladder

Postby JaggedAppliance » 25 Nov 2015, 20:56

Please don't put Four Leaf Clover in rotation again, it's not a good map.
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Re: The new map rotation for the ladder

Postby SeraphimLeftNut » 30 Nov 2015, 16:58

Suggested Ladder rotation:
Vya 3
Roanoke
EOTS (Bermuda)
Open Palms
Regor VI
Theta Passage
White Fire (Point of Reach)
Loki
Syrtis Major
Crimson Feud (Niflheim)
Badlands (Forbidden Pass)
4 Leaf Clover (Theta 5)
Desert Planet (Canis River)
Standing Stones (Crag Dunes)
Pelagial (Suggest)
no ui lag: https://www.youtube.com/watch?v=3MdcVdL2kIY
I think this is going to be fun
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Re: The new map rotation for the ladder

Postby yorick » 30 Nov 2015, 21:53

the new mappool looks nice overall, maybe Roanoke can take a step back in the near future :D

Mapsuggestions:
  • Firelight ( 5x5 )
  • Serentiy Desert Small ( 5x5 )
  • Open Zeta ( 10x5 )
  • Rumble in the Jungle ( 10x10 )
  • X6 ( 20x20 but more like ~15x15)
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Re: The new map rotation for the ladder

Postby Mad`Mozart » 30 Nov 2015, 22:31

Is X6 a hexagon map where you start outside a river? If yes then it could be a nice unusual map to play :)
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