ZeRen wrote:and what is minimum maps we can select to make MM work ?
I don't believe this feature exists at this time.
Forged Alliance Forever Forums
Moderators: FtXCommando, Ze Dogfather
ZeRen wrote:and what is minimum maps we can select to make MM work ?
For 5v5 maps unless many people want them, I am against them because they promote running the acu into enemy base.
Zock wrote:For 5v5 maps unless many people want them, I am against them because they promote running the acu into enemy base.
I completely agree, they are to a big part stupid and i don't want to play them, but i think many people DO want them, and most of them are not reading the forum. You/we should get some stats which maps got selected most in the previous system to judge it better (if you didn't already and it turned out 5x5 maps were not popular?), but my impression is that the most ladder players were something around 1000 rating and like 5x5 maps quite a bit (unfortunately, but they are the "base" of the ladder, they need to be cared about)
And i'd rather see loki in core pool than eots.
And badlands and syrtis considered for rotation, as two that come to mind, but many more deserve to be.
Blodir wrote:Hi, it's cool this is finally happening.
Both 5x5 and 20x20 should be opt-out by default.
Blodir wrote:It goes without saying that this post contains opinions *gasp*
Hi, it's cool this is finally happening. As usual I'd like to voice my opinion on wanting even less maps. Additionally it would be nice to be able to opt-out of 20x20 or 5x5 (or both) maps.
I think a cool map pool size would be 6, 3, 3 (10x10, 5x5, 20x20 respectively) with the opt-out feature. You could then swap out about 6 maps total bimonthly.
Both 5x5 and 20x20 should be opt-out by default.
Without the opt-out feature, I would recommend dropping:
- Theta 5: since it's very similar to Theta Passage
- Vya-3: ends up in unnecessarily long games, I don't think it offers anything that the other maps don't - I don't see any reason I would rather play a game on Vya than on Twin Rivers
- Seraphim Outpost: sorry speed2, just about everyone hates this map. While jamming is certainly something different, it does not really enhance a players gaming experience. 'Cancer' I believe is the correct terminology. There's also quite a few annoying map design decisions that just don't make it very enjoyable to play (reclaim, mex placement etc.)
I would like to see Syrtis Major or Forbidden Pass in the core pool. I think Crossfire Canal is a vastly superior 20x20 map to Roanoke Abyss, which is really fucking boring map design wise. I agree with the principle of trying to have some naval maps in the pool, however there is not a single good 1v1 naval map in the game. Trying to force a few in there out of principle simply won't make for an enjoyable experience.
Users browsing this forum: No registered users and 1 guest