the new pause

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the new pause

Postby keyser » 18 Jul 2015, 12:41

Yes it can be usefull even if i would use it only once per game at max.
But it create lot of issue.

1 of my friend often do "ctrl x + z" to stop every construction, to allow his com to OC a lot when needed. Thing is now it stop unit, and make his micro really poor (since unit don't want to move...)

For myself, i found this feature really annoying, for exemple yesterday, i puted several of my engie in pause for macro issue. Thing is a bomber came into my base, so i splited my engie.. But they didn't split since they were in pause...

can we at least make this feature toggle on/off; or make it a different "pause" from our usual "z" pause..
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Re: the new pause

Postby SilverKronos » 18 Jul 2015, 12:48

that new pause is really anaying for myself too. I also often do "ctrl x +z" to pause all my units and build quickly a t1 pd with engies for instance. But with the new pause, all of my orders are also paused and my combat unit stop moving ...

it can happene that ifd i paused everything to build t1 AA to prevent a air snipe, my t2 flack doens't come because it's paused.

I don't say this is a bad pause, i just would like to see the old pause come back. Maybve like Keyser suggest, can we make this toggle on/off
English is not my native language, so correct me if i make mistakes. thx
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Re: the new pause

Postby ZeRen » 18 Jul 2015, 12:51

what about make shortcut for selectiong engies and factories (+hives)?

but yeah engies and combat units should have different working pause
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Re: the new pause

Postby SilverKronos » 18 Jul 2015, 12:54

ZeRen wrote:what about make shortcut for selectiong engies and factories (+hives)?

but yeah engies and combat units shout have different working pause


i didn't thaught of that :p. maube i'll change that shortcut to ctrl x. but i think it should have different working pause for the move order

EDIT : I just looked into all shortcuts from the game but i didn't find the shortcut to select all engi, facto and hives/drones.
English is not my native language, so correct me if i make mistakes. thx
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Re: the new pause

Postby ZeRen » 18 Jul 2015, 13:06

SilverKronos wrote:
ZeRen wrote:what about make shortcut for selectiong engies and factories (+hives)?

but yeah engies and combat units shout have different working pause



EDIT : I just looked into all shortcuts from the game but i didn't find the shortcut to select all engi, facto and hives/drones.

you can make your own :) I have 28 made by my self :)

Spoiler: show
['Select t3/t1 scout on screen'] = {
order = 1,
action = 'UI_SelectByCategory +inview ura0101,ura0302,uaa0101,uaa0302,uea0101,uea0302,xsa0101,xsa0302',
category = 'Custom Keys'
},
['Select all idle t3/t1 scout '] = {
order = 2,
action = 'UI_SelectByCategory +idle +nearest ura0101,ura0302,uaa0101,uaa0302,uea0101,uea0302,xsa0101,xsa0302',
category = 'Custom Keys'
},
['Select all t3/t1 scouts'] = {
order = 3,
action = 'UI_SelectByCategory ura0101,ura0302,uaa0101,uaa0302,uea0101,uea0302,xsa0101,xsa0302',
category = 'Custom Keys'
},







['Select T1 idle engis on screen'] = {
order = 4,
action = 'UI_SelectByCategory +inview +idle ual0105,url0105,uel0105,xsl0105',
category = 'Custom Keys'
},
['Select T2 idle engis on screen'] = {
order = 5,
action = 'UI_SelectByCategory +inview +idle ual0208,url0208,uel0208,xsl0208',
category = 'Custom Keys'
},
['Select T3 idle engis on screen'] = {
order = 6,
action = 'UI_SelectByCategory +inview +idle ual0309,url0309,uel0309,xsl0309',
category = 'Custom Keys'
},
['Select T1 engis on screen'] = {
order = 7,
action = 'UI_SelectByCategory +inview ual0105,url0105,uel0105,xsl0105',
category = 'Custom Keys'
},
['Select T2 engis on screen'] = {
order = 8,
action = 'UI_SelectByCategory +inview ual0208,url0208,uel0208,xsl0208',
category = 'Custom Keys'
},
['Select T3 engis on screen'] = {
order = 9,
action = 'UI_SelectByCategory +inview ual0309,url0309,uel0309,xsl0309',
category = 'Custom Keys'
},






['Select land units on screen-no T3 arty'] = {
order = 10,
action = 'UI_SelectByCategory +inview +excludeengineers BUILTBYTIER3FACTORY LAND TECH3 DIRECTFIRE,LAND BUILTBYTIER2FACTORY TECH2 TANK,LAND BUILTBYTIER2FACTORY TECH2 BOT,LAND BUILTBYTIER2FACTORY TECH2 SHIELD,LAND BUILTBYTIER2FACTORY TECH2 OVERLAYCOUNTERINTEL,LAND BUILTBYTIER2FACTORY TECH2 ANTIAIR,LAND TECH1 BUILTBYTIER1FACTORY',
category = 'Custom Keys'
},
['Select naval units on screen'] = {
order = 11,
action = 'UI_SelectByCategory +inview +excludeengineers BUILTBYTIER3FACTORY NAVAL',
category = 'Custom Keys'
},
['Select scus on screen'] = {
order = 12,
action = 'UI_SelectByCategory +inview +idle SUBCOMMANDER',
category = 'Custom Keys'
},







['Select T1 land units on screen'] = {
order = 13,
action = 'UI_SelectByCategory +inview +excludeengineers LAND TECH1 BUILTBYTIER1FACTORY',
category = 'Custom Keys'
},
['Select T2 land units on screen'] = {
order = 14,
action = 'UI_SelectByCategory +inview +excludeengineers LAND BUILTBYTIER2FACTORY TECH2 TANK,LAND BUILTBYTIER2FACTORY TECH2 BOT,LAND BUILTBYTIER2FACTORY TECH2 SHIELD,LAND BUILTBYTIER2FACTORY TECH2 OVERLAYCOUNTERINTEL,LAND BUILTBYTIER2FACTORY TECH2 ANTIAIR',
category = 'Custom Keys'
},
['Select T3 land units on screen-no T3 arty'] = {
order = 15,
action = 'UI_SelectByCategory +inview +excludeengineers LAND BUILTBYTIER3FACTORY TECH3 DIRECTFIRE',
category = 'Custom Keys'
},





['Select fighters on screen'] = {
order = 16,
action = 'UI_SelectByCategory +inview TECH1 AIR HIGHALTAIR ANTIAIR,TECH2 AEON AIR HIGHALTAIR ANTIAIR,TECH3 AIR HIGHALTAIR ANTIAIR',
category = 'Custom Keys'
},
['Select bombers on screen'] = {
order = 17,
action = 'UI_SelectByCategory +inview AIR BOMBER',
category = 'Custom Keys'
},
['Select gunships on screen'] = {
order = 18,
action = 'UI_SelectByCategory +inview AIR GROUNDATTACK',
category = 'Custom Keys'
},




['Select all fighters'] = {
order = 20,
action = 'UI_SelectByCategory TECH1 AIR HIGHALTAIR ANTIAIR,TECH2 AEON AIR HIGHALTAIR ANTIAIR,TECH3 AIR HIGHALTAIR ANTIAIR',
category = 'Custom Keys'
},
['Select all bombers'] = {
order = 21,
action = 'UI_SelectByCategory AIR BOMBER',
category = 'Custom Keys'
},
['Select all gunships'] = {
order = 22,
action = 'UI_SelectByCategory AIR GROUNDATTACK',
category = 'Custom Keys'
},
['Select Experimentals on screen'] = {
order = 23,
action = 'UI_SelectByCategory +inview EXPERIMENTAL',
category = 'Custom Keys'
},



['Select T1 mexes on screen'] = {
order = 24,
action = 'UI_SelectByCategory +inview TECH1 MASSEXTRACTION',
category = 'Custom Keys'
},
['Select T2 mexes on screen'] = {
order = 25,
action = 'UI_SelectByCategory +inview TECH2 MASSEXTRACTION',
category = 'Custom Keys'
},
['Select T3 mexes on screen'] = {
order = 26,
action = 'UI_SelectByCategory +inview TECH3 MASSEXTRACTION',
category = 'Custom Keys'
},



['Select UEF Sparky on screen'] = {
order = 27,
action = 'UI_SelectByCategory +inview xel0209',
category = 'Custom Keys'
},
['Select UEF Sparky IDLE on screen'] = {
order = 28,
action = 'UI_SelectByCategory +inview +idle xel0209',
category = 'Custom Keys'
},
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Re: the new pause

Postby Poch » 21 Jul 2015, 13:07

This is a workaround so thanks for sharing it we will use it for now.

But i really have to say for the record : whoever thought it would be a good idea to mix a "whole-new-weird-combat-unit-pause-feature" that stop all unit orders for a time being with a "resource-spending-pause" that has only stopped builders for the last 8 years should be fired from the game design team for abusing mind-altering substances and probably lack of judgement. Also the guy above him failed at quality checking obviously. If we don't have a guy above then we need one.

I also would be surprised to hear that there was popular demand for this feature. Was it ever mentionned / wished by someone before ? Yes i know, if you want to stop all your units from moving, if you use "Stop" you also cancel those orders. I am not saying it is stupid to create it, i would be glad to have "army-pause-button", just wondering if was requested ?

Beside the wording "pause" it has nothing to do with build-pausing, how did we seriously ended with the 2 things in one place guys ??? What do you smoke in the morning ? I have pretty serious stuff here myself and i still don't mess eco with tactical orders :D (i'm joking i don't mean to be mean)

Was there at least some sort of "peer consultation" regarding the proposal of merging those 2 features into a single one and erasing the previous one with it ? Please quote me at least 2 people saying "yeah this is an ok idea, i thing all 10k players will be happy with it, lets go live". If you can't, please dev / design team, start implementing some quality checking protocols, since we obviously need them.

Just rollback pause to it's previous implementation and split that new feature to another key.

Don't mess with things that are perfectly fine since 8 years without asking anyone, if no one was asking anything please :? I think there are enough topics with popular demand like that.

I am really happy about the work, game design and everything, and i hate to be the guy that screams for free at others people work, but seriously this kind of things just smells stupidity / or more exactly lack of thought / too much urge to deploy things without thinking/debating ahead. Good will doesn't mean you can't think things through before you apply them. It's not like using the community to find bugs quicker, its just common sense in this case.
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Re: the new pause

Postby ZeRen » 21 Jul 2015, 15:36

Was it ever mentionned / wished by someone before ?


I were suggesting pause for transports, not for all units , but honestly I like it for all units, I think it is great

but engi's pause really should work as before patch
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Re: the new pause

Postby nine2 » 21 Jul 2015, 17:44

Poch wrote:just wondering if was requested ?


Here you go Poch.

viewtopic.php?f=42&t=9547

I think you should volunteer to test the next patch.
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Re: the new pause

Postby quark036 » 21 Jul 2015, 19:27

Also Poch it will be removed in 3643, then split into the 2 functions for 3644
https://github.com/FAForever/fa/issues/787
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Re: the new pause

Postby Sheeo » 21 Jul 2015, 22:45

Poch wrote:This is a workaround so thanks for sharing it we will use it for now.

But i really have to say for the record : whoever thought it would be a good idea to mix a "whole-new-weird-combat-unit-pause-feature" that stop all unit orders for a time being with a "resource-spending-pause" that has only stopped builders for the last 8 years should be fired from the game design team for abusing mind-altering substances and probably lack of judgement. Also the guy above him failed at quality checking obviously. If we don't have a guy above then we need one.

I also would be surprised to hear that there was popular demand for this feature. Was it ever mentionned / wished by someone before ? Yes i know, if you want to stop all your units from moving, if you use "Stop" you also cancel those orders. I am not saying it is stupid to create it, i would be glad to have "army-pause-button", just wondering if was requested ?

Beside the wording "pause" it has nothing to do with build-pausing, how did we seriously ended with the 2 things in one place guys ??? What do you smoke in the morning ? I have pretty serious stuff here myself and i still don't mess eco with tactical orders :D (i'm joking i don't mean to be mean)

Was there at least some sort of "peer consultation" regarding the proposal of merging those 2 features into a single one and erasing the previous one with it ? Please quote me at least 2 people saying "yeah this is an ok idea, i thing all 10k players will be happy with it, lets go live". If you can't, please dev / design team, start implementing some quality checking protocols, since we obviously need them.

Just rollback pause to it's previous implementation and split that new feature to another key.

Don't mess with things that are perfectly fine since 8 years without asking anyone, if no one was asking anything please :? I think there are enough topics with popular demand like that.

I am really happy about the work, game design and everything, and i hate to be the guy that screams for free at others people work, but seriously this kind of things just smells stupidity / or more exactly lack of thought / too much urge to deploy things without thinking/debating ahead. Good will doesn't mean you can't think things through before you apply them. It's not like using the community to find bugs quicker, its just common sense in this case.



I agree with this. What do you think about a secondary / right hand click for the stop icon for unit pause, with an associated hotkey (And a UI overlay for the command-paused units)

@quark thanks for linking to the github issue :)
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