This bloody 3642 patch

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This bloody 3642 patch

Postby nine2 » 16 Jul 2015, 08:00

This 3642 patch is bloody awesome. Nice job guys! Thanks for putting in the hundreds of hours of your spare time.
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Re: This bloody 3642 patch

Postby pip » 16 Jul 2015, 08:11

What I love the most is the reclaim preview. Amazingly useful.
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Re: This bloody 3642 patch

Postby Lionhardt » 16 Jul 2015, 09:45

What reclaim preview?
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Re: This bloody 3642 patch

Postby pip » 16 Jul 2015, 09:47

Ctrl+shift.
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Re: This bloody 3642 patch

Postby --- » 16 Jul 2015, 09:49

Reclaim value is a very cool thing. I only wish in the future it will be more structured. E.g. different color scheme or size based on the amount of the reclaimable mass to see right away where the most mass is. At the moment all the values easily can be overwhelming. Great nonetheless!
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Re: This bloody 3642 patch

Postby Flexable » 16 Jul 2015, 10:23

Yes, congratulations to everyone participating in keeping that fantastic game alive, improving it again and again. Excellent work!
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Re: This bloody 3642 patch

Postby Col_Walter_Kurtz » 16 Jul 2015, 10:24

What makes it so good? I don't need a link to the patch notes just your reasons why.

I barely have time to play lately.
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Re: This bloody 3642 patch

Postby ZeRen » 16 Jul 2015, 15:52

pip wrote:Ctrl+shift.


it would be nice if we could rebind it. ctrl+shift is not that good for me, but better then nothing :D

could be togglable though ;)
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Re: This bloody 3642 patch

Postby tatsu » 16 Jul 2015, 15:56

Col_Walter_Kurtz wrote:What makes it so good? I don't need a link to the patch notes just your reasons why.

I barely have time to play lately.

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I think this sums it up nicely.
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Re: This bloody 3642 patch

Postby KD7BCH » 16 Jul 2015, 20:42

Is a good patch. Thanks for the work put in.
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